Storing cue and loop points

1Load an SD memory card/USB device in the CDJ-2000.

2Set Cue Point or Loop Point.

3Press [MEMORY].

[ MEMORY] or [ MEMORY] appears on the main unit display. The stored cue point appears on the playing address display. The point information is registered on the SD memory card/USB device.

!When both an SD memory card and USB device are loaded on the CDJ-2000, the SD memory card has priority.

!To store loop points, press [MEMORY] during loop playback. The stored loop points appear on the playing address display.

!The information is automatically recorded on the SD memory card/USB device.

Cue point or loop playback information set at [HOT CUE] (A, B and C)

Track’s WAVE display information

Calling out saved cue or loop points

1Load an SD memory card/USB device in the CDJ-2000.

2Load the track whose cue or loop points you want to call out.

Cue and loop points are displayed as marks on the playing address display.

3 Press [CUE/LOOP CALLc/d].

Playback is moved to the selected point and paused.

!When multiple points are recorded, the point moves each time the button is pressed.

4 Press [PLAY/PAUSEf].

Playback starts from the Cue or Loop point.

Deleting cue or loop points individually

1Load an SD memory card/USB device in the CDJ-2000.

2Load the track containing the cue point or loop points you want to delete.

Cue and loop points are displayed as marks on the playing address display.

3 Press [CUE/LOOP CALLc/d].

Playback is moved to the selected point and paused.

!When multiple points are recorded, the point moves each time the button is pressed.

4 Press [DELETE].

[ DELETE] is displayed on the main unit display and the selected point information is deleted.

Deleting all cue and loop points for a disc

1 Load an SD memory card/USB device in the CDJ-2000.

The cue or loop in point is displayed on the playing address display with a mark.

2 Press [DELETE] for at least 5 seconds.

[DISC CUE/LOOP DATA-DELETE? PUSH MEMORY] appears on the main unit display.

3 Press [MEMORY].

All cue and loop points for the disc currently loaded in the CDJ-2000 are deleted.

!The deletion mode is canceled when any button other than [MEMORY] is pressed.

Deleting all disc information recorded on the SD memory card/USB device

1With no disc loaded in the CDJ-2000, press [DELETE] for at least 5 seconds.

[DISC CUE/LOOP DATA-DELETE ALL? PUSH MEMORY] appears on the main unit display.

2 Press [MEMORY].

All the disc information recorded on the SD memory card/USB device is deleted.

!The deletion mode is canceled when any button other than [MEMORY] is pressed.

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Operating the jog dial

The top of the jog dial has an embedded switch. Do not place objects on the jog dial or subject it to strong forces. Also note that water or other liquids getting into the set will lead to malfunction.

The jog dial has two modes.

!VINYL mode: When the top of the jog dial is pressed during playback, play- back stops, and when the jog dial is spun at this time sound is produced according to the direction in which the jog dial is spun.

!CDJ mode: When the top of the jog dial is pressed, playback stops, and such operations as scratch play are not possible.

Frame search [VINYLCDJ]

In the pause mode, spin the jog dial.

The position at which the track is pausing can be moved in units of 0.5 frames.

!The position is moved in the direction of playback when the jog dial is spun clockwise, in the reverse direction when it is spun counterclockwise. The position moves 135 for one revolution of the jog dial.

Super fast search [VINYLCDJ]

Spin the jog dial while pressing in [SEARCHm/n].

The track is fast-forwarded/fast-reversed in the direction in which the jog dial is spun.

!When the [SEARCHm/n] button is released, this function is canceled.

!When you stop the jog dial from spinning, normal playback resumes.

!The fast-forward/fast-reverse speed can be adjusted according to the speed at which the jog dial is spun.

Super fast track search

When the jog dial is spun while pressing in [TRACK SEARCHo/p], the track advances at high speed in the direction in which the jog dial is spun.

Pitch bend [VINYLCDJ]

During playback, spin the outer section of the jog dial.

The playing speed increases when spun clockwise, decreases when spun coun- terclockwise. When spinning is stopped, playback returns to the normal speed.

!When the jog mode is set to the CDJ mode, the same operation can be per- formed by spinning the top of the jog dial.

Scratch play [VINYL]

When the jog mode is set to the VINYL mode, tracks can be played according to the direction and speed at which the jog dial is spun by spinning the top of the jog dial while pressing it.

1 Press [JOG MODE].

Set the jog mode to VINYL.

2 During playback, press the top of the jog dial.

Playback slows then stops.

3Spin the jog dial in the desired direction and at the desired speed.

The sound is played according to the direction and speed at which the jog dial is spun by spinning the top of the jog dial while pressing it.

4 Release your hand from the top of the jog dial.

Normal playback resumes.

Adjusting the load when the jog dial is spun

Turn [JOG ADJUST].

The load gets heavier when turned clockwise, lighter when turned counterclockwise.

Adjusting the time until which playback stops when the top of the jog dial is pressed

Turn [VINYL SPEED ADJUST TOUCH/BRAKE].

The speed increases when turned clockwise, decreases when turned counterclockwise.

!When the jog mode is set to VINYL, the speed at which playback stops when [PLAY/PAUSEf] is pressed changes simultaneously.