STANCE
You may ride your board in two different stances: Regular Foot (left foot forward) and Goofy Foot (right foot forward).
To toggle between stances, tilt your board to the Right and to the Left.
When you have selected a stance, tilt your board Back.
CONTROLLING YOUR SPEED
To speed up, tilt your board Forward. To slow down, tilt your board Back. If you do not tilt Forward or Back, you will gradually lose speed.
LANDING A JUMP
Tilt your board Back as you hit the ground to successfully land a jump and avoid crashing.
HIGH SCORE
If you beat a high score ranking at the end of a race, you’ll be asked to enter your ini- tials.
To scroll through the letters, tilt your board to the Right and to the Left.
When you have selected the correct letter, tilt your board Back.
REPLAY
When you finish a course, you will have the option to try again. If you select Yes, you’ll ride the same course. If you select No, you will return to the Main Menu.
Tilt your board to the Right and to the Left to toggle between “Yes” and “No.” The currently selected option will become highlighted.
When you have made your selection, tilt your board Back.
TRICKS
Once you’re in the air, you can pull off a variety of tricks.
Once a trick is completed, you will earn less points if the trick is pulled off again. There are a variety of tricks to complete for a higher score.
When you complete a combination (completing more than one trick during a jump), your score will be determined by adding the combined score of the tricks, and multi- plying that score by the number of completed tricks in the combination.
TRICK DESCRIPTIONS
To perform a trick, you’ll need to tilt your board in a specific sequence. “Hold” and “Quick” refers to how long you need to hold a particular position.
NOTE: You must tilt your board back to successfully land a jump.
STALEFISH
Stalefish = Tilt Right (hold) + Tilt Back
Mini Stalefish without hand grab = Tilt Right (quick) + Tilt Back
Stalefish 180° Clockwise = Tilt Right + Tilt Right (hold) + Tilt Back
(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Right.)
Stalefish 180° Counter-clockwise = Tilt Right + Tilt Left (hold) + Tilt Back
(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Left.)
INDY
Indy = Tilt Left (hold) + Tilt Back
Mini Indy without hand grab = Tilt Left (quick) + Tilt Back
Indy 180° Clockwise = Tilt Left + Tilt Right (hold) + Tilt Back
(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Right.)
Indy 180° Counter-clockwise = Tilt Left + Tilt Left (hold) + Tilt Back
(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Left.)
MELANCHOLY
Melancholy = Tilt Right + Tilt Forward (quick) + Tilt Back
Melancholy Front Flip = Tilt Right + Tilt Forward (hold) + Tilt Back
Melancholy Back Flip = Tilt Right + Tilt Back + Tilt Right (hold) + Tilt Back
MUTE
Mute = Tilt Left + Tilt Forward (quick) + Tilt Back
Mute Front Flip = Tilt Left + Tilt Forward (hold) + Tilt Back
Mute Back Flip = Tilt Left + Tilt Back + Tilt Left (hold) + Tilt Back
TAIL GRAB
Tail Grab = Tilt Forward (quick) + Tilt Back
Tail Grab Front Flip = Tilt Forward (hold) + Tilt Back
Tail Grab Back Flip = Tilt Forward + Tilt Back + Tilt Back
Tail Grab 180° Clockwise = Tilt Forward + Tilt Right (hold) + Tilt Back
Tail Grab 180° Counter-clockwise = Tilt Forward + Tilt Left (hold) + Tilt Back
NOSE GRAB
Nose Grab = Tilt Back (quick) + Tilt Back
Nose Grab Back Flip = Tilt Back (hold) + Tilt Back
Nose Grab Front Flip = Tilt Back + Tilt Forward (hold) + Tilt Back
Nose Grab 180° Clockwise = Tilt Back + Tilt Right (hold) + Tilt Back
(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Right.)
Nose Grab 180° Counter-clockwise = Tilt Back + Tilt Left (hold) + Tilt Back
(You’ll advance to 360°, 540°, etc. depending on how long you tilt your board to the Left.)
SCORING
The first time you successfully land a trick, you’ll receive the full score. Each follow- ing time a trick is pulled off, your score is reduced incrementally.
A combination (completing more than one trick during a jump) is rewarded by adding the combined score of the tricks, and multiplying that score by the number of complet- ed tricks in the combination:
For Example: Stalefish + Melancholy + Tail Grab = (300 + 300 + 200) x 3 = 2400 points
“!” FLAG
Avoid these—if you run into them, you’ll crash.
GATES
A gate is made up of two poles. You must pass through the gate to avoid a penalty. If you pass outside the gate, you will receive a time penalty.
JUMPS
Hitting a jump will launch your board into the air. Once you’re in the air, you can per- form a trick. Remember to tilt your board to the Back as you land to avoid crashing.
POWERBALLS
A Powerball is a purple ball that appears on the course. Running over a Powerball will give you a temporary 6-second boost of speed.
If you run over a second Powerball during those six seconds, you’ll get an additional boost of speed and the six seconds will start over again.
You can run over three consecutive Powerballs to reach the maximum speed.
PYLON
A series of pylons are displayed along the sides of the run to help you stay on course.
SPEED METER
The Speed Meter appears in the upper left-hand corner of the screen to let you know how fast you’re going.
SCORE
Your current score is displayed in the upper left-hand corner of the screen below the Speed Meter.
COURSE LAYOUT
A map of the current course, and your position on the course, is displayed in the upper right-hand corner of the screen.
TROUBLESHOOTING
If you don’t see the title screen after pressing the On•Off button, check to make sure the light on the Power unit is illuminated. If it is and you still don’t see the title screen, check to make sure the video and audio plugs are plugged into the correct locations on your TV or VCR and that fresh batteries are installed in the unit.
If your game still malfunctions, insert a pointed object into the Reset button to reset your game.
REPLACING THE BATTERIES
Loosen the screw on the bottom of the Power unit battery compartment door with a screwdriver. Remove the battery compartment door and insert four (4) AA batteries (we recommend alkaline) as indicated inside the compartment. Replace the battery compartment door and tighten the screw with a screwdriver. Do not over tighten.
Dual Power convenience: You may purchase an AC adapter separately at any elec- tronics store. It should be 6V, 300 Milliamps, with a negative center.
Adult supervision is recommended when changing batteries.
CAUTION
•As with all small batteries, the batteries used with this game should be kept away from small children who might still put things in their mouths. If a battery is swal- lowed, consult a physician immediately.
•Be sure you insert the battery correctly and always follow the game and battery manufacturer’s instructions.
•Do not dispose of batteries in fire.
•Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
MAINTENANCE
•Handle this game carefully.
•Store this game away from dusty or dirty areas.
•Keep this game away from moisture or extreme temperature.
•Do not disassemble this game. If a problem occurs, press the Reset button, or remove and replace the batteries to reset the game, or try new batteries. If prob- lems persist, consult your warranty card for replacement instructions.
•Use only the recommended battery type.
•Do not mix old and new batteries.
•Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) bat- teries.
•Do not use rechargeable batteries.
•Do not attempt to recharge non-rechargeable batteries.
•Remove any exhausted batteries from the game.
•Do not short-circuit the supply terminals.
•Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the fol- lowing two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equip- ment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interfer- ence will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
•Reorient or relocate the receiving antenna.
•Increase the separation between the equipment and receiver.
•Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
•Consult the dealer or an experienced radio TV technician for help.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
RADICA:®
PLAY TV SNOWBOARDER IS A TRADEMARK OF RADICA CHINA LTD.
© 2000 RADICA CHINA LTD. AND SSD COMPANY LTD. PRODUCT SHAPE™
ALL RIGHTS RESERVED
XAVIX IS A MULTI PROCESSOR OF SSD COMPANY LTD.
MANUFACTURED UNDER LICENSE BY SSD COMPANY LTD.