Note: SIDE POT(S) occurs when a player does not have a BANK large enough to CALL previous BETS, forcing the player to go ALL-IN. The additional BETS, above the player going ALL-IN, will go into a SIDE POT(S) that will only be won by the player(s) who contributed. If the player who goes ALL-IN wins, this player will receive the main POT. The other players will evenly divide the remaining SIDE POT(S). However, if a player wins who contributed to a SIDE POT, they will win both the main and any contributing SIDE POT(S).

Press the DEAL button to begin another hand of Texas Hold 'Em.

ADDITIONAL TERMS/SYMBOLS

ALL-INTo BET your complete BANK.

AVERAGE TYPE – A playing style characterized by playing strong and with premium hands and occasionally taking risks on weaker hands.

BANK – A player’s total number of earned credits.

BET – The act of wagering credit during each turn.

BLIND – A forced BET for the two individuals who sit to the left of the dealer. The SMALL BLIND is paid by the first player to the left of the DEALER. This BET is half of the BIG BLIND or LOWER LIMIT BET which is paid by the second player left of the DEALER. The BLIND will increase as the tournament progresses.

CALL – To match a competitor’s current BET or BIG BLIND.

CHECK – If no one has previously BET, you have the option to CHECK which allows you to continue playing without wagering credits. This move is only available after the FLOP, TURN and RIVER.

FOLD – To withdraw yourself from a hand.

LOOSE TYPE – A playing style characterized by taking more risks and being aggressive.

LOWER LIMIT BET – The predetermined amount that defines the total value of the BIG BLIND and the SMALL BLIND is half that value. This will increase as the tournament progresses.

MAX POT – The maximum size of an individual POT.

ON THE BUTTON/DEALER – At the beginning of the tournament, a player is randomly selected to deal the cards. As play continues, DEAL- ER status rotates clockwise.

POT – The total credits accumulated from all community BETS and

BLINDS.

RAISE – To wager a BET that exceeds your opponent’s previous BET.

RE-RAISEIn the same round, to wager a second BET that exceeds your opponent’s previous BET.

TIGHT TYPE – A playing style characterized by playing strong with only premium hands and folding on all other hands.

BETTING ACTIONS / OTHER SYMBOLS:

COMPETITORS

Check Call Bet Raise

Re-raise

All-in

Fold

YOUR ACTIONS

GAME PROGRESS:

ORDER – Small Blind, Big Blind, Pre-Flop, Flop, Turn, River, Showdown, Win, Game Over

Small Blind

Big Blind

Pre Flop

Flop

TurnRiver

ShowdownWin

Game Over

RANKING OF THE HANDS – Here are the basic hands, in order of the strongest to the weakest:

1.Royal Flush: A royal flush is a straight flush that has a high card value of Ace (Ex: A, K, Q, J, 10)

2.Straight Flush: A five card

sequence in the same suit. (Ex: 8, 7, 6, 5, 4).

3.Four of a Kind: Four cards of the

same value. (Ex: Q, Q, Q, Q).

4.Full House: Three of a kind com-

bined with a pair (Ex: 3, 3, 3, K, K). Ties on a full house are broken by the three of a kind, since it is impossible to have two equal sets of three of a kind in a single deck.

5.Flush: Any five cards of the same suit, but not in sequence. If two people both have a flush in the same suit, the person with the highest card is the winner.

6.Straight: Five cards in sequence, but not in the same suit. Note: there is no wrap around (it does- n't work if you have K, A, 2, 3, 4). The straight that has the highest card wins.

7.Three of a Kind: Three cards with the same value are considered three of a kind (Ex: 8, 8, 8). The three of a kind of the highest value wins.

8.Two Pair: Two pairs (Ex: 7, 7, Q, Q). The pair with the higher value is used to determine the winner of a tie.

9.Pair: One pair (Ex: J, J).

10.High Card: If the hand has no other combination (see above), its worth is determined by the high card. If two players have the same high card, the tie is broken by the second highest card.

BATTERY INSTALLATION

This game is powered by three (3) AAA (LR03) batteries.

Using a screwdriver, loosen the screw until the battery compartment door can be removed.

Insert three (3) AAA (LR03) batteries (we recommend alkaline) as indi- cated inside the battery compartment.

Replace the battery compartment door and tighten the screw with a screwdriver. Do not over-tighten.

ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.

CAUTION

As with all small batteries, the batteries used with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.

Be sure you insert the battery correctly and always follow the device and battery manufacturer’s instructions.

Do not dispose of batteries in fire.

Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.

Sometimes, a build-up of static electricity (from carpets, etc.) may cause the game to stop working. Just reset the game, and it will work again.

MAINTENANCE

Handle this device carefully.

Store this device away from dusty or dirty areas.

Keep this device away from moisture or extreme temperature.

Do not disassemble this device. If a problem occurs, press the Power button off and on, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.

Use only the recommended battery type.

Do not mix old and new batteries.

Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel- cadmium) batteries.

Do not use rechargeable batteries.

Do not attempt to recharge non-rechargeable batteries.

Remove any exhausted batteries from the device.

Do not short-circuit the supply terminals.

Insert batteries with the correct polarity.

Please retain this for future reference.

This product complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.

WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harm- ful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interfer- ence will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following meas- ures:

Reorient or relocate the receiving antenna.

Increase the separation between the equipment and receiver.

Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

Consult the dealer or an experienced radio TV technician for help.

90-DAY LIMITED WARRANTY

(This product warranty is valid in the United States and Canada only)

Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or conse- quential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or conse- quential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.

During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta Road, Dallas, Texas 75244, USA. Please remove the batteries and wrap the unit carefully before shipping. Please include a brief descrip- tion of the problem along with your return address and mail it postage prepaid.

IMPORTANT: Before returning the unit for repair, test it with fresh alka- line batteries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.

If you have any problems or questions, please contact Radica USA Product Support directly at the below number. WPT Enterprises, Inc. is not liable nor can they answer product related questions.

Distributed by:

RADICA USA Ltd. 13628-A Beta Road Dallas, TX 75244-4510

RADICA: ®

©2005 RADICA GAMES LTD.

PRODUCT SHAPE™ ALL RIGHTS RESERVED

World Poker Tour & Spade Card Design are trademarks of WPT Enterprises, Inc. ©2005 WPT Enterprises, Inc. All Rights Reserved. Bee Royal Face Card Designs used on packaging background are © The United States Playing Card Company. All Rights Reserved. All photographic images contained herein are property of WPT Enterprises, Inc. and used with permission herein. ©2005 WPT Enterprises, Inc. All Rights Reserved. Travel Channel and logo are registered trademarks of Discovery Communications, Inc., used under license. All Rights Reserved.

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Radica Games 75034 Additional TERMS/SYMBOLS, Betting Actions / Other Symbols, Game Progress, Battery Installation