The cubes can be CONNECTED in any horizontal or vertical pattern.
Once CONNECTED, the STICK CHARACTERS will automatically interact with one another. They may introduce themselves by waving or TRANSFER over to a connected cube.
Hint: CONNECTING all four cubes in a vertical or hori- zontal row will result in a fun and unique animation.
TRANSFER – A STICK CHARACTER will automatically TRANSFER out of its own cube. Once this happens, a window blind or covering will lower to show that no one is in that cube.
NOTE(S):
•Maximum capacity for any one cube is four STICK CHARACTERS.
•If a CHARACTER has TRANSFERRED into another cube and the magnetic CONNECTION is broken, all the characters will automatically DISSOLVE and return back to their own cubes.
ADDITIONAL TERMS / ACTIONS:
SLEEP MODE – After 4 minutes with no interaction, the STICK CHARACTER will automatically display a sleeping animation.
If the cube is not touched for an additional minute, the cube will automatically go into “SLEEP MODE.” To turn the cube back on, simply press the ON button and the STICK CHARACTER will reappear on the screen ready for action.
INTERACTION – If you purchase multiple cubes, they will all interact with each other and with themselves. For example, SLIM will interact with another SLIM cube.
BATTERY INSTALLATION
This game is powered by one (1) CR2032 battery.
•Using a screwdriver, loosen the screw until the bat- tery compartment door can be removed.
•Insert One (1) CR2032 battery as indicated inside the battery compartment.
•Replace the battery compartment door and tighten the screw with a screwdriver. Do not
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
CAUTION
•As with all small batteries, the batteries used with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.
•Be sure you insert the battery correctly and always follow the device and battery manufactur- er’s instructions.
•Do not dispose of batteries in fire.
•Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
•Sometimes, a
•Under the environment with radio frequency interference, the sample may malfunction and require user to reset the sample.
MAINTENANCE
•Handle this device carefully.
•Store this device away from dusty or dirty areas.
•Keep this device away from moisture or extreme temperature.
•Do not disassemble this device. If a problem occurs, press the Reset button, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
•Use only the recommended battery type.
•Do not mix old and new batteries.
•Do not mix alkaline, standard
•Do not use rechargeable batteries.
•Do not attempt to recharge
•Remove any exhausted batteries from the device.
•Do not
•Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, includ- ing interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for com- pliance could void the user's authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pur- suant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio fre- quency energy and if not installed and used in accor- dance with the instructions, may cause harmful inter- ference to radio communications. However, there is no guarantee that interference will not occur in a par- ticular installation. If this equipment does cause harm- ful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the inter- ference by one or more of the following measures:
•Reorient or relocate the receiving antenna.
•Increase the separation between the equipment and receiver.
•Connect the equipment into an outlet on a circuit dif- ferent from that to which the receiver is connected.
•Consult the dealer or an experienced radio TV tech- nician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a peri- od of 90 days from the original purchase date under normal use against defective workmanship and materi- als (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not aris- ing out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This war- ranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this
13628-A Beta Road, Dallas, Texas 75244, USA.
Please remove the batteries and wrap the unit carefully before shipping. Please include a brief description of the problem along with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a fre- quent cause of unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
RADICA:®
CUBE WORLD IS A TRADEMARKOF RADICA GAMES LTD.
©2005 RADICA GAMES LTD.
PRODUCT SHAPE™ ALL RIGHTS RESERVED