E

TM

MODEL 76042

For 1 Player / Ages 8 and up

INSTRUCTION MANUAL

P/N 823A0400 Rev.A

Take the Sudoku challenge!

Sudoku is a mind bending puzzler that tests your number skills. Time is ticking! So, carefully place numbers 1-9 into the puzzle and avoid duplication across rows and columns. How quickly can you fill the grid?

KEY PAD

UNDO

HINT

ON /

 

SELECT/

FOUR

PAUSE /

WAY

NEW

 

GAME

PUZZLE

 

TIMER

CHECKER

 

RESET

SOUND

BUTTONS AND FEATURES

ON / SELECT / PAUSE / NEW GAME – Press this button to turn the game ON. After toggling and choosing a skill level, press SELECT to confirm your choice. During game play, press the PAUSE button to stop the TIMER. Press the PAUSE button again to re- start the game and TIMER. For a NEW GAME, press and hold this button for two seconds. Once a new game has started, you can press the button again to skip past the opening sequence.

Note: Once you have pushed the PAUSE button and time has stopped, the screen will clear and you will not be able to continue working on the puzzle without the timer running.

CURSOR – This icon indicates the active cell you’re playing. When you begin a new game, the CURSOR will start in the center of the puzzle.

SKILL LEVEL – Sudoku has four SKILL LEVELS that are displayed at the top of the screen. When you begin a NEW GAME, you will be prompted to select a SKILL LEVEL. Press the left or right FOUR WAY button to select a SKILL LEVEL. One star is the easiest puzzle and the most difficult is indicated by four stars. Once you have selected the level, press SELECT to confirm your choice.

FOUR WAY – When starting a new game, choose the SKILL LEVEL by pressing the left or right buttons. During play, press any one of the four directional buttons to toggle the CURSOR (Up, Down, Left or Right) to the cell you intend to play.

KEY PAD (1-9)Once you have selected a cell to play, enter a number by pressing one of the nine numeric buttons (1-9.) You can also erase and change a previously selected number by moving the CURSOR to a cell and pressing a different number. If only number erasure is required, press the same number as the previously selected one to erase it.

UNDO – Reverse or UNDO a previous number placement or erasure by pressing the UNDO button.

BEST TIME AND AVERAGE TIME – Press and hold this button for two seconds. The game will PAUSE and the puzzle will be removed from the screen. The BEST TIME and the AVERAGE TIME will be displayed alternatingly in the upper right corner for the SKILL LEVEL you’re currently playing. Each of the four SKILL LEVELS has a BEST TIME and an AVERAGE TIME. To restart the game, press the PAUSE button once.

DOODLE PEN – A dry erase DOODLE PEN snaps into the back of the unit. This pen can be used to help solve a puzzle. Similar to a paper Sudoku puzzle, you can write potential numbers on the glass before entering a number into a cell.

Note: To prolong the use of the dry erase DOODLE PEN, please keep the cap on the pen when it is not being used.

WELL – Displayed at the top of the screen, the WELL indicates which of the numbers 1-9 has been fully used 9 times within the puzzle.

TIMER – The electronic TIMER begins when you start a puzzle. When you have entered the last number into a puzzle, you must press CHECK PUZZLE to pause the TIMER. CHECK PUZZLE will automatically determine if the puzzle is completely correct. If correct and you have achieved a BEST TIME for the level you are playing, this TIME will be recorded. If the puzzle has errors, the incorrect numbers will be removed and play will be continued.

Note: While playing, additional penalty time will be added to your total time if you use the HINT or

PUZZLE CHECKER.

HINT – During play, press this button to get the correct number in the active cell. After receiving a HINT, you will receive a 30 second penalty for needing a HINT. During the same game, each additional penalty increases by 2X.

Example:

HINT 1 – 30 sec.

HINT 2 – 1 min.

HINT 3 – 2 min.

HINT 4 – 4 min.

HINT 5 – 8 min.

HINT 6 – 16 min.

HINT 7 – 32 min.

HINT 8 and onwards – 60 min.

PUZZLE CHECKER – Press this button to check if the numbers you entered are correct. Once the CHECKER is finished, the incorrect numbers will be removed from the puzzle and you will receive a 30 second penalty for using the PUZZLE CHECKER. During the same game, each additional penalty increases by 2X.

Example:

HINT 1 – 30 sec.

HINT 2 – 1 min.

HINT 3 – 2 min.

HINT 4 – 4 min.

HINT 5 – 8 min.

HINT 6 – 16 min.

HINT 7 – 32 min.

HINT 8 and onwards – 60 min.

SOUND – Press this button to turn the SOUND ON or OFF.

RESET – When a blunt point is inserted, this button RESETS the game to its original settings.

SLEEP MODE – The unit will go to sleep after 5 minutes if no buttons are pressed during game play. The unit will also turn off after 2 minutes if the unit is PAUSED or while selecting a SKILL LEVEL.

HOW TO PLAY

Before you begin:

A Sudoku puzzle contains nine boxes. Each box has nine cells for a total of eighty one cells throughout the puzzle. The objective of the game is to fill in each box with the numbers 1 – 9 without duplication. Also, you

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Radica Games 76042 instruction manual Buttons and Features, HOW to Play