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E 1
Model 76044
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 823A2210 Rev.B
WARNING: EPILEPSY AND SEIZURES
READ BEFORE OPERATING YOUR CONNECTV
A few people may experience epileptic seizures when viewing flashing lights or patterns in our daily environment. These persons may experience seizures while watching TV pictures or playing video games. Players who have not had any seizures may nonetheless have an undetected epileptic condition.
Consult your physician before playing video games if you have an epileptic condition or experience any of the following symptoms while playing video games: altered vision, eye or muscle twitching, other involuntary move- ments, loss of awareness of your surroundings, mental confusion and/or convulsions.
MAXIMUM WEIGHT LIMITS:
82 KGS / 180 LBS / 13 STONES
IMPORTANT SAFETY NOTE:
Do not attempt to “grab” the snowboard while riding it. Rubber soled shoes are best to wear when riding to avoid slipping off the board.
Get off the couch and onto the slopes!
Blast down the mountain with connetv SNOWBOARDER! Experience the extreme sport of
SETTING UP CONNECTV SNOWBOARDER
BATTERY INSTALLATION AND REPLACEMENT
Loosen the screw on the bottom of the Power unit’s battery compartment door with a screwdriver. Remove the battery compartment door and insert four (4) AA batteries (alkaline recommended) as indicated inside the com- partment. Replace the battery compartment door and tighten the screw with a screwdriver. Do not over tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN INSTALLING BAT- TERIES.
CONNECTING CONNECTV SNOWBOARDER TO YOUR TV OR VCR
Connecting to your TV
To connect connetv SNOWBOARDER directly to a TV, the TV must be equipped with audio and video input jacks. They are commonly found on the front of the TV near the contrast, color, and picture adjustment con- trols; or on the back of the TV near the antenna and cable/satellite jacks.
Insert the yellow video plug from the game into the
Insert the white audio plug from the game into the left
Set your TV to the appropriate video input mode. (See your TV’s operating manual for details.)
Connecting to your VCR
If your TV doesn’t have audio and video input jacks, you can connect con- nectv Snowboarder to your VCR.
Insert the yellow video plug from the game into the
Insert the white audio plug from the game into the left
Set your TV and VCR to the appropriate video input mode. (See your TV and VCR operating manuals for details.)
NOTE: If your TV or VCR does not have AV inputs, a “Y” adapter may be purchased separately at any electronics store.
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING CABLES TO A TV AND VCR.
BUTTON FUNCTIONS
On / Off - Press this button to turn the game on and press and hold this button for a few seconds to turn the game off.
Reset - Using a blunt object, press this button to reset the game in the event of a malfunction.
Left - In the Main Menu press to toggle through game selections.
Right - In the Main Menu press to toggle through game selections.
Enter - Press this button to confirm your selection.
If you hit an obstacle, or fail to successfully land a jump, you’ll crash.
CONTROLLING YOUR SPEED
To speed up, tilt your board Forward. To slow down, tilt your board Back.
BASIC GAME PLAY
At the beginning of each race, you’ll have a chance to select a new course, skill level, character, and stance.
Press the On•Off button to turn the game on and stand on the board. After a brief title screen, you’ll see the Main Menu screen. Then you must choose a Run.
RUNS
There are four runs to choose from: Free Ride, Slalom Competition, 1/2 Pipe Competition and the
To toggle between selections, tilt your board to the Right and to the Left. When you want to enter a selection, tilt and hold your board in the Back position.
FREE RIDE
Free Ride is not a timed event. You’ll be judged on style and the number of tricks you successfully complete. Complete each trick without crashing, to receive a score. There are three different Free Ride courses to conquer each with 2 levels.
Note: To get extra height on a jump, press [Back] right when you take off from a jump.
SLALOM COMPETITION
This is a timed event where you must ride through a series of gates to get the fastest time. Your goal is to finish the course in the least amount of time.
You must pass through each gate to get credit for it.
If you miss a gate, time will be added to your final time as a penalty.
HINT: Pass through a special “Speed Burst” to give you super speed.
1/2 PIPE COMPETITION
1/2 Pipe Competition is an
Note: To gain speed launch off the walls by going left and right.
To gain points, you must land each trick successfully.
BIG-AIR COMPETITION
This competition is a run that has numerous
Note: To get extra height on a jump, press [Back] right when you take off from a jump.
CHARACTERS
You have three characters to choose from:
Rufus | A classic “Mountain Man”, Rufus lives for untracked wilderness, |
| desolate peaks and the call of the wild. |
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Mason | Loud, fast and hard could describe both Mason’s taste in music |
| as well as his lunatic riding style when ripping down the mountain. |
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D.J. | Weather spinning records or spinning in the air, DJ’s effortless style |
| and Zen like attitude disguise the heart of a fierce competitor. |
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To toggle between characters, tilt your board to the Right and to the Left in the character select screen. When you have selected a character, tilt and hold your board Back to enter the selection. Each character has a differ- ent set of skills that affect certain factors in the game.
Speed
This represents the length of time that it takes the character to reach top speed.
Turning
Turning is a character’s ability to turn fast while traveling at high speeds.
Agility
Agility represents the characters ability to successfully land a trick.
Tricks
Tricks represent how quickly the Bonus Meter will fill up when the player successfully lands a trick. The Bonus Meter will increase by a larger sec- tion with a character with high Trick skills as opposed to a character with smaller Trick skills.
STANCE
You may ride your board in two different stances: Regular Foot (left foot forward) and Goofy Foot (right foot forward). To toggle between stances, tilt your board to the Right and to the Left.
When you have selected a stance, tilt and hold your board Back.
SKILL LEVELS
There are two skill levels: Black Diamond (Amateur) and Double Black Diamond (Expert).
ROCKS
RIGHT
LEFT
RESET
Avoid
GATES
A gate is made up of two poles. You must pass through the gate to avoid a penalty. If you pass outside the gate, you will receive a time penalty.
ENTER
ON / OFF
BOARD FUNCTIONS
Tilt Forward / Rest - In the Main Menu, tilt your board forward when you don’t want to select anything. During game play, tilt your board forward to increase your speed.
Tilt Back - In the Main Menu, tilt and hold your board Back to enter a game selection. During game play, tilt your board Back to slow down or land a jump.
Tilt Right / Tilt Left - In the Main Menu, tilt your board to the Right or to the Left to toggle through game selections. During game play, tilt your board to the Right or to the Left to turn your board.
BASIC RULES
As you watch the screen, you’ll tilt your board Forward, Back, Right, and Left to make game selections and guide your character through a series of courses, tricks, and grabs.
You’ll begin each course from a stopped position at the starting gate. Tilt your board Forward to start down the hill. If you time it right, you can get an extra boost of speed!
To speed up, tilt your board Forward. To slow down, tilt your board Back. To move to the right, tilt your board to the Right. To move to the left, tilt your board to the Left.
JUMPS
Hitting a jump will launch your board into the air. Once you’re in the air, you can perform a trick.
BONUS METER
The Bonus Meter is located on the right hand side of the screen and repre- sents how many tricks you have successfully completed in a row. For every trick you successfully land, the Bonus Meter will fill up by a certain increment. How much it fills will depend on the score value of the trick you performed in combination with the character’s Trick attribute. However, if you crash, either by hitting an obstacle or by not landing a jump, the Bonus Meter decreases.
Once you fill the Bonus Meter completely, you will be able to perform
SPEED METER
The Speed Meter appears in the upper
SCORE
Your current score is displayed in the upper