![](/images/new-backgrounds/1271218/2712181x1.webp)
E
Model G73028
For 1 to 8 player / Ages 6 and up
INSTRUCTION MANUAL
P/N 82377600 Rev.A
Dare Ya!™ is the ultimate electronic truth or dare game. Just spin to play and watch the cool lights display your next move, whether it is a Give, Take, Truth, Dare or Double Dare. Now you can also record your very own double dares - you can make them as silly, gross or daring as you want! The Truth Detector let’s you test your friends truthfulness. Collect a chip from each category to win the game!
FEATURES:
ON/GAME - Use this button to turn Dare Ya! on and toggle through game selection.
PLAY/ENTER - Use this button to select a game and play double dare’s.
RECORD - Press and hold this button to record double dares.
TRUTH DETECTOR - Press, hold and then release your thumb on this button during game play to hear the result.
SPIN HANDLE - Use the handle to spin during game play.
MIC - Speak closely to the mic when recording double dares.
RESET - Use to reset game if there is a problem. Please note, if you press reset, it will erase all recorded double dares.
MIC | TRUTH DETECTOR | |
| ||
SPIN | RESET | |
HANDLE |
| |
| RECORD | |
ON / | PLAY / | |
GAME | ||
ENTER | ||
|
CHIPS - Each chip represents a color of a category. There are five colors/categories: Orange, Green, Purple, Pink and Blue; and one Double Dare chip: Yellow. To earn a yellow chip, you have to perform the recorded double dare to earn this chip.
CARDS - Use the cards to play when a specific category is displayed during Truth, Dare or Double Dare. There are 50 cards.
Orange - Athletic Diva - truths and dares that involve physical activity or ability.
Green - Gross - truths and dares that are gross, things that make you go yuck!
Purple - Dreamy - truths and dares that you would hope or dream about.
Pink - On Stage - truths and dares that reveal your hidden performer.
Blue - Reality Check - truths and dares that reveal who you really are.
There are also 10 blank cards for you to write truths or dares from each category. Using a
GETTING STARTED
After inserting the batteries, press the On/Game button. Dare Ya! will ask you to choose a game: Truth, Dare, Double Dare or Fortune Teller. Toggle through the Press Play/Enter button to select a choice.
FORTUNE TELLER - Fortune Teller lets you ask a question, either outloud or to yourself, then spin the handle. The blue dome will display the following answers to your question.
•YES - Definitely, You Bet or Sure.
•MAYBE - Don’t Know, Whatever, or Who Knows.
•NO - No Way, Not likely, or Dream on.
TRUTH, DARE, DOUBLE DARE - The game is simple and for the most part, you make up your own rules, however there are some simple steps you have to follow to get started.
PLAYING TRUTH OR DARE
1.At the beginning of each truth or dare game, it will prompt you to record a double dare or spin. You can either spin to play or record your double dares.
2.Press and hold the Record button to record the double dares. Release the button when you have finished. There are four double dares in total that will
play randomly throughout the game. Record any double dare you want. If you don’t want anyone to hear your double dare, record it in another place to be completely secretive.
3.Randomly choose which person goes first. Maybe choose the oldest girl or the youngest girl. Spin the handle and
watch the lights in the cool blue dome display whether it is a Give, Take, Give
or Take, then the color of categories, wild, or Double Dare, then Truth, Dare or Truth or Dare.
GAME POSSIBILITIES:
Give: Means you give the truth, dare or double dare.
Take: Means you take the truth, dare, or double dare.
Give or Take: Means you choose to give or take the truth, dare or double dare.
Truth: You only say the truth.
Dare: You do the dare.
Truth or Dare: You choose to take the truth or dare.
Wild: Means you pick a truth or dare from any category.
4.The arrow will randomly point at someone. The arrow determines who has to give or
take.
5.Let’s pretend
you’ve spun the handle and the lights on the dome say “Give, Pink, Truth”. The person at which the
ARROW
pointed, picks up a card and gives the Pink Truth to any player. When the player answers the truth and the rest of the group thinks she is telling the truth
-she gets a pink chip. If, the group decides she is not telling the truth, she has to do the TRUTH DETECTOR. She presses her thumb on the TRUTH DETECTOR for a few seconds and then lets go. The TRUTH DETECTOR will respond with a sound effect either Yes, No or Maybe. The yes sound effect “Dun, Dun Da” means the girl is telling the truth. The no sound effect “Dunt” means the girl is not telling the truth. The maybe sound effect “Ba da dump”, means the girl is maybe telling the truth.
If it says the player fibbed, no chip is awarded. If the TRUTH DETECTOR says she is telling the truth, she gets the pink chip, if not, she does not get a pink chip. Of course, it is up to the players to decide.
Some examples of game flow options -
just to list!