Rio Grande Games 6 How To Play =, The possibilities in detail, Must, Can, A Laying out a building

Models: 6

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HOW TO PLAY

HOW TO PLAY

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The youngest player starts. Then, play continues in a clockwi- se direction.

A player’s turn is divided into two parts:

The squares covered by the building must be vacant, that is without any other building or worker on it.

Place a seal of the colour shown on your played building card on the building. The seal indicates that the building is still under construction and which family has placed the order.

1. MUST

The player chooses one of the following possibilities:

A)Playing a building card and laying out the corresponding building

or

B)Introducing one or several workers

2. CAN

Afterwards, the player may use one of their architect banners.

The possibilities in detail:

1. MUST

A) Laying out a building

The player chooses a building card from his hand, takes the building shown on this card and places it on the game board so that it

is horizontally or vertically adjacent to any building alrea- dy placed (the building lot for the castle is also conside- red as a building)

and / or

is adjacent to any worker already placed (independent of its colour).

The played building card is placed on a discard pile and is thus out of game. Then the player adds a new card to their hand so that they have four cards again. He either chooses one of the three face-up cards or draws the top card from the face-down stack. If the player has chosen one of the three face-up cards, he immediately turns over a new card from the stack in order to replenish the face-up cards.

Neutral workers:

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On the game board, some squares show tent camps in which players can recruit

migrant (= neutral) workers. These tent camps are not consi- dered as buildings so they can be covered. If a player places a building on the game board hereby covering a tent camp, he may immediately take neutral workers from the pool – one neutral worker per square showing a tent camp that he has just covered. The neutral workers are placed behind the player’s screen.

Example for laying out a building (see illustrations below):

Green plays a building card that shows a trade centre and the cloth merchants’ red seal. Green takes a trade centre from the pool and places it on the game board.

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Illustration 1

shows four of many possible places to lay out the building: In possibility 1the trade centre is adjacent to an already placed worker. In both possibilities 2and 3it touches another buil- ding. And in possibility 4it is even adjacent to two buildings and one worker.

Illustration 2

shows three possibilities how the building may not be laid out. In possibility 5the trade centre covers part of the already constructed monast- ery. In the possibilities 6and 7it neither tou- ches a worker nor a building (diagonally is not enough). The player chooses possibility 4and places the building accordingly on the game board (ill. 3).

Illustration 3

Since the trade centre covers a tent camp, Green takes a neutral worker from the general pool and places it behind his screen. Then, he places a red seal (shown on the played building card) on the trade centre. Afterwards, he draws a new building card and finishes his turn.

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Rio Grande Games 6 manual How To Play =, The possibilities in detail, Must, Can, A player’s turn is divided into two parts