If two or more players tie for first in the voting, no player takes control of the Quarantia’s advisors. All 3 become neutral and are placed on their symbols on the right of the board.

The players tied for first may each move 2 of their houses. Each house may be moved from any district to any other district.

In this case, there is no runner-up.

If there is a single winner, but two or more players tie for runner-up, no player takes control of the runner-up’s advisor. Instead, it remains neutral. Each of the tied players may move 1 of their houses. Each house may be moved from any district to any other district.

Elections in the districts

The winner of the election takes control of the district’s advisor and stands it in the area of his choice (not its home district). If he abstains, he neutralizes the advisor and moves 1 house to or from this district. He then may place 2 houses from his supply in this district.

The runner-up may now place 1 house from his supply in this district.

All other players get nothing.

If two or more players tie for first in the voting, no player takes control of the advisor. It is neutralized and placed on its symbol on the right side of the board. Neither player may move a house. Each of the tied players may place 2 houses from their supplies in the district.

In this case, there is no runner-up.

If there is a single winner, but two or more players tie for runner-up, each tied player may place 1 house from their supply in the district.

When a player has the opportunity to place a house, but has no more houses in his supply, he must abstain from placing the house and, thus, loses the opportunity to place a house.

Building palaces

Whenever a player places or moves a house into a district, he immediately checks to see if he

may build a palace there. Players may not build palaces in a district at any other time.

To build the first palace in a district, a player needs 3 houses in the district (note the number on the place for the first palace). For the second palace in a district (regardless of who built the first), a player needs 4 houses in the district (note the number on the place for the second palace). The third palace requires 5 houses and so on. This represents the need for each subsequent palace to be greater and grander than those preceding it.

In each district the players may only build 5 palaces on the 5 available spaces numbered 3 to 7. Beyond that, a player is not limited in the number of palaces he may build in a district nor is he required to build any palaces in a district,

If a player has enough houses in a district to build a palace, he removes the required number of his houses and returns them to his supply. He places one of the palaces from his supply on the next available palace space in the district. If he has extra houses (beyond those needed to build the palace) in the district, they remain.

A player who has the necessary houses to build a palace may abstain. He may, for example, plan to move them later to another district.

If several players tie for first or runner-up and they can build palaces, they build at the same time and each “pays” the same number of houses to build their palace. The number of houses needed is the number shown on the first available building space.

example:

There are 2 palaces In San Marco. Thus, the next palace will “cost” 5 houses. Anna has 4 houses in San Marco and Bernd has 3 houses there. Both tie for first in the election. Each places 2 houses in San Marco, giving Anna 6 and Bernd 5. Both now build a palace for 5 houses each, placing them on the 5 and 6 numbered palace spaces. This leaves Anna with 1 house in San Marco.

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Rio Grande Games 75 manual Elections in the districts, Building palaces

75 specifications

Rio Grande Games 75 is an exciting board game that has captured the interest of both seasoned players and newcomers alike. This game is set in the vibrant and dynamic world of railroads, where participants engage in strategic planning and execution to build their own empire. The game is a tribute to the rich history of the railroad industry, reflecting its evolution and significance in connecting people and places.

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