49
Optimizing the pad settings (Trigger parameters)
Mask Time
0–64 (ms)
This setting prevents double triggering.
When playing a kick trigger, the beater can bounce back
and hit the head a second time immediately after the intend-
ed note—with acoustic drums sometimes the beater stays
against the head—this causes a single hit to “double trigger”
(two sounds instead of one). The Mask Time setting helps to
prevent this. Once a pad has been hit, any additional trigger
signals occurring within the specified “Mask Time” (0–64
msec) will be ignored.
Adjust the “Mask Time” value while playing the pad.
When using a kick trigger, try to let the beater bounce back and hit the head very quickly, then
raise the “Mask Time” value until there are no more sounds made by the beater rebound.
* When set to a high value, it will be difficult to play very quickly. Set this to as low a value as you can.
If two or more sounds are being produced when you strike the head just once, then adjust Retrig Cancel.
XTalk Cancel
0–80
This setting cancels “
crosstalk
”, which means that when you play one pad you hear a sound coming
from another pad. This can happen when two pads are installed on the same stand.
In some cases you can prevent crosstalk by increasing the distance between the two mounted pads.
In some cases you can prevent crosstalk by increasing the distance between the two mounted pads.
Crosstalk Example: If you hit the snare pad and the tom 1 also sounds
Set the snare and tom 1 to the same XTALK GROUP.
Raise the “XTALK CANCEL” for the pad being used for tom 1. The tom 1 pad will be less prone to
receive crosstalk from other pads.
* If the value is set too high, and two pads are played simultaneously, the one that is struck less forcefully
may not sound. Be careful and set this parameter to the minimum value required to prevent crosstalk.
[F2] (RIM)Parameter Value Description
Time
Mask Time
Sound not produced
Parameter Value Description
Trig Type
refer to p. 46
Rim Gain
0–8.0
When a PD-125/120/105/85/80R, PDX-8, PD-9/8/7, CY series pad, VH-11, or RT-10S is connect-
ed, you can adjust the relation between your playing velocity (force) on the rim/edge and the result-
ing volume level. Higher value allows the rim/edge to produce a loud volume even when played
softly. Lower value will keep the rim/edge producing a low volume even when played forcefully.
RimShot Adj
0–8.0
When a PD-125/120/105/85/80R, PDX-8, or RT-10S is connected, you can adjust the sensitivity
of the rim response.
There are some cases that you have a rim sound unexpectedly when you hit the head strongly. You
can improve this situation with decreasing the value of “RimShot Adjust.”
When you set the value too small, it might be difficult to play the rim sound.
[F3] (HI-HAT)Parameter Value Description
Hi-Hat Type VH11, FD8 Select the type of hi-hat controller you’re using.
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