4

COMMUNICATION CONNECTIONS

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IMPORTANT!

The communication cables are fiber optic type cables, and should be handled carefully. Improper handling may result in damage (such as from folding) that would render them unusable.

Do not place heavy objects on the cables or step on them.

When connecting or disconnecting the cables and connectors, always hold the connectors. Do not hold the cables.

Be careful not to allow the connection surfaces at the ends of the communica- tion cables to become dirty.

Be careful not to bend the communication cables too much. The tightest per- missible bend radius is 2.5 cm.

Always carefully confirm the direction when connecting the connectors.

The RX and TX connectors are used to connect the communication cables to the shield case in the main projection unit and the Naomi shield cases inside the satellites. All the shield cases must be linked, using fiber optic cable to connect the RX connector for the shield case in the main projection unit to the TX connector for each Naomi shield case in each satellite, and using other communication cables to connect the RX connector in each satellite with the TX connectors in the shield cases for each of the other satellites.

The connector at one end of each communication cable is red, and the connector at the other end is black. The connectors for the shield case communication cables are designated "RX" and "TX". Connect "RX" to the red connector and "TX" to the black connector.

The process for communication cable connections at the shield case in the main projection unit has been described previously, as well as that for routing the cables. (See 1 Assembling and positioning the main projection unit)

1Release and open the front door of the satellite.

2Remove the back door of the satellite by removing the 4 screws.

BACK DOOR

FRONT DOOR

PHOTO 6. 4 a

SCREW (4)

M4×12

FIG. 6. 4

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Sega Satellite TV System manual Stop

Satellite TV System specifications

The Sega Satellite TV System, launched in the mid-1990s in Japan, represented a groundbreaking convergence of gaming and television. Designed primarily for the Sega Genesis, this system allowed players to enjoy games over satellite connections, showcasing the innovative spirit of the era.

One of the standout features of the Sega Satellite TV System was its ability to deliver interactive content directly to users' homes. Utilizing a satellite broadcast service, it offered a variety of games that could be downloaded and played on-demand. This was a revolutionary concept at the time, as most gaming systems required physical cartridges. With the Sega Satellite, users could access a library of titles each month, including exclusive releases that were only available through this service.

The technology behind the Sega Satellite TV System was quite advanced for its time. It employed the Fujitsu's satellite broadcasting technology, which allowed for high-quality data transmission over long distances. This enabled seamless downloads of games and content, offering an experience akin to modern online gaming. Moreover, the system was equipped with a special modem that connected to the satellite dish, allowing for a direct link to the gaming library hosted by Sega.

In terms of characteristics, the Sega Satellite TV System featured a compact design that was both aesthetically pleasing and space-efficient. It included a standard Sega Genesis console that acted as the hub for gameplay, and the satellite dish was relatively easy to install for home users. The service also offered a unique system of subscription fees, allowing players to rent or purchase games on a monthly basis, which added a level of flexibility previously unseen in the gaming industry.

Despite its innovative nature, the Sega Satellite TV System struggled to gain widespread popularity. The reliance on satellite technology limited its reach, as not everyone had access to satellite services at the time. Additionally, the rapid evolution of gaming technology and the emergence of CD-based consoles soon overshadowed the Sega Satellite's unique offering.

In conclusion, the Sega Satellite TV System was an ambitious venture that combined satellite technology with video gaming. Although it did not achieve lasting success, it laid the groundwork for future innovations in interactive entertainment, ultimately serving as a precursor to the online gaming services we enjoy today. Its focus on connectivity and on-demand content paved the way for the gaming industry’s evolution into the digital realm, demonstrating Sega's forward-thinking vision at the time.