Recording on MDs
Marking Track Numbers While Recording (Track Marking)You can mark track numbers either manually or automatically. By marking track numbers at specific points, you can quickly locate the points later using the AMS Function or Editing Functions.
EDIT/NO YES
r
Marking track numbers manually (Manual Track Marking)You can mark track numbers at any time while recording on an MD.
Press rat the place you want to add a track mark while recording.
To display
1While the recorder is stopped, press EDIT/NO twice to display “Setup Menu”.
2Turn AMS until “LevelSync?” appears in the display, then press AMS.
3Turn AMS until “LevelSync ON” appears in the display, then press AMS.
4Press EDIT/NO.
To cancel Automatic Track Marking
1Carry out Steps 1 and 2 in “To display
2Turn AMS until “LevelSync OFF” appears in the display, then press AMS.
3Press EDIT/NO.
When you want to mark track numbers after you‘ve finished recording
Use the Divide Function (see “Dividing Recorded Tracks” on page 22.)
Note
If you turn off the recorder or disconnect the AC power cord, the recorder will recall the last setting (LevelSync ON or OFF) of the Automatic Track Marking Function the next time you turn on the recorder.
The recorder adds track marks differently in the following cases:
•When recording from CDs or MDs with INPUT set to DIGITAL and the source connected through
DIGITAL IN:
The recorder marks track numbers automatically. When you record from a CD or MD, the track numbers are marked as they are found on the original.
•In the case other than the above
While
Starting Recording With
6 Seconds of Prestored Audio
Data (Time Machine Recording)
When recording from an FM or satellite broadcast, the first few seconds of material are often lost due to the time it takes you to ascertain the contents and press the record button. To prevent the loss of this material, the Time Machine Recording Function constantly stores 6 seconds of the most recent audio data in the buffer memory so that when you begin recording the program source, the recording actually begins with the 6 seconds of audio data stored in the buffer memory in advance, as shown in the illustration below:
When you press | End of the program |
AMS in Step 3 | source to be recorded |
Audio data in
Beginning of the program source to be recorded
Time
Recorded portion
12