Tiger 36293 manual Inserting The Batteries, Caution / Deffect Or Demage, 7 90-Day Limited Warranty

Models: 36293

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5Inserting The Batteries

FLUFFY’S SLEEPING

Music puts FLUFFY right to sleep. HARRY POTTER™ will appear and play HAGRID's flute. This will put FLUFFY right to sleep. It will take a 3 button code to activate HARRY POTTER™ to play the flute and put FLUFFY to sleep.

The combination will be a combination of the LEFT, RIGHT, and ENTER buttons. It is a random combination each time you play. Do the correct 3 code combination, and you will see FLUFFY curl up and go to sleep. When you enter an incorrect combination, FLUFFY will bark at you!

When you input a wrong key, the pattern will be shown again.

To wake up FLUFFY, enter the sleep mode and play the mini- game again, once again performing a 3-button code.

When FLUFFY is asleep, he can't perform other activities!

So you have to wake him up before playing any other games!

FLUFFY'S CLEANING

You can only clean FLUFFY when FLUFFY is asleep. So you must have enough "sleep" points stored. If you enter this activity and have enough "sleep" points stored, then you will automatically see HARRY appear and play his flute.

While HARRY plays the flute, you can keep FLUFFY clean and FLUFFY's coat shiny and healthy by combing. It's easy!

You will see the opening animation. Then the game will start with HARRY playing the flute. Then either the "L", "R" or "E" symbol will appear on screen for a very short time. Then one of FLUFFY's heads will appear (the left head when "L" appears, the right head when "R" appears and the center head when "E" appears). When you see the head, press the correct button.

For example, if "L" appears on screen followed by FLUFFY's left head, then you must press the "LEFT" button to win the game! If "R" appeared, you need to press the RIGHT button to win. If "E" appears, press the ENTER button to win the game!

FLUFFY'S GAME MODE

Once you enter the game mode, you can use your LEFT and RIGHT buttons to toggle through four different games to choose from. When you decide on which of the four games you want to play, press the ENTER button and enjoy!

GAME 1: TACKLE HAGRID GAME

FLUFFY is HAGRID's pet. FLUFFY must get a little lonesome guarding the trap door all day and night. So when HAGRID comes to play, FLUFFY is excited! When HAGRID appears from the LEFT, press the LEFT button to jump and knock down HAGRID and lick him! When HAGRID appears from the right, press the RIGHT button. When he appears in

the center of the screen, press the ENTER button.

GAME 2: TRAP DOOR GAME

the trap door that leads the way to the Sorcerer's Stone. A spell is put on the trap door so that it moves about the floor. FLUFFY can NOT leave the trap door unguarded and so he must move to stand over the trap door wherever it moves. When the trap door moves left, press the LEFT button. When the door moves to the right, press the RIGHT button. When the door moves to the center of the screen, press

the ENTER button. Track down the trap door 6 times to win this game!

GAME 3: CHASING PEEVES GAME

The 3rd floor corridor is restricted --even for ghosts like PEEVES! Since PEEVES likes to talk and brag, it's especially important to keep him out! Chase PEEVES off the corridor when he appears! He appears by flying through the wall. Press the LEFT button to chase him left. Press the RIGHT button to chase him right. Press the ENTER button to chase him when he runs down the center of the corridor! Keep

chasing him until he dissolves and floats out again through the wall!

GAME 4: FIND THE BIG BOWLS OF FOOD GAME HAGRID misses his pet, FLUFFY -- all three heads of him! HAGRID has left 3 big bowls of food (one bowl for each head. Use the LEFT, RIGHT and ENTER buttons to guide FLUFFY left, right and straight in search of the big bowls of food! The big bowls of food are randomly placed in different places along the forbidden corridor each time you play!

TREVOR'S ACTIVITIES

When you play with TREVOR(after two great days with FLUFFY or after entering the secret code to activate TREVOR sooner), you can also play games with TREVOR and keep his score, too!

TREVOR'S FOOD

TREVOR likes to eat flies. Flies will fly by the left, right and down the center of the screen. Press the LEFT button to snap out your tongue to eat flies flying from the left. Catch flies from the right with your RIGHT button. Catch flies flying down the center of the screen by pressing the ENTER button.

TREVOR'S SLEEPING

TREVOR likes to sleep in NEVILLE's pocket! The sleeping activity works the same as FLUFFY's sleeping. The screen will show a 3-code combination composed of L, R or E. You have to enter this 3 part code correctly to have TREVOR fall asleep. Then when you want to wake him up, go back into the sleep activity, see the 3-part code flash on screen

and repeat the code to wake him up!

When TREVOR is asleep, he can't perform other activities! So you have to wake him up before playing any other games!

TREVOR'S CLEANING

TREVOR loves water! He keeps clean in a pond at Hogwarts by diving from lily pad to lily pad. You will see lily pads float by from the left, right and the center of the screen. Press the correct button (LEFT, RIGHT or ENTER (for the center location) to hop and splash yourself clean on the lily pad as it floats by! But if you press the wrong button, you'll miss the lily pad and land in the water. Yikes! That's too much water! Make 3 successful jumps to win this game!

GAME 1: TRAIN RIDE GAME

NEVILLE loses TREVOR on the train ride to Hogwarts. But he's got to be somewhere. Use the LEFT, RIGHT, and ENTER buttons to move NEVILLE through the train. TREVOR can be almost anywhere on the train. He will move to different spots on the train each time you play. Use your directional buttons to find TREVOR and win this game!

GAME 2: HIGH JUMPING GAME

How high can you jump? A power bar will appear on the bottom of the screen. When the power bar is at its fullest, press the ENTER button to jump! Your jumping height will either be low, medium or high. Get four "high" jumps in seven tries to win this game!

GAME 3: BOAT JUMPING ON THE WAY TO HOGWARTS GAME As NEVILLE, HARRY, RON, and HERMIONE arrive at Hogwarts for the first time, they are part of a long group of boats HAGRID is navigating around the lake. TREVOR has

got to arrive, too! So when you see a boat appear from the left, press your LEFT button to jump aboard the boat! Press your RIGHT button when the boat appears on the right.

Press the ENTER button when the boat appears in the center. Make 3 good jumps to win this game.

GAME 4: LOST AND FOUND GAME

TREVOR loves to hop off from NEVILLE and go exploring. The challenge comes in finding NEVILLE again! So use your LEFT, RIGHT and ENTER buttons to move left, right and straight ahead to go through the garden maze at Hogwarts! When you hear the "RIBBIT!" that means you've got to change direction! Find NEVILLE again at the end of the maze to win this game!

5Inserting The Batteries

To insert the battery, have an adult open the battery compartment cover at the back of the game. (Loosen the screws holding the battery door onto the back of the unit and remove the door.) Insert 1 CR2032 battery (included), making sure to align "+" and "-" as shown.

CAUTION: Batteries should be replaced by an adult.

Not suitable for children under 36 months, may contain small parts.

To ensure proper function :

– Battery installation should be done by an adult.

Non-rechargeable batteries are not to be recharged.

– Rechargeable batteries are to be removed from the toy before being charged (if removable).

– Rechargeable batteries are only to be charged under adult supervision

 

(if removable).

RESET

– Only batteries of the same or equivalent type as recommended are

BUTTON

to be used.

 

Batteries are to be inserted with the correct polarity.

Exhausted batteries are to be removed from the toy.

The supply terminals are not to be short-circuited.

Do not mix old and new batteries.

Do not mix alkaline, standard or rechargeable batteries.

DO NOT DISPOSE OF BATTERIES IN FIRE, BATTERIES MAY EXPLODE OR LEAK.

6Caution / Deffect Or Demage

High temperature will

Do not use a pencil or pin

destroy the unit.

to press the RESET switch.

Do not leave unit in direct

Use a ball-point pen.

sunlight.

 

Do not press the liquid

Clean only with a piece of

crystal display and avoid

soft dry cloth.

heavy shock or the display

 

may fail.

 

Replace batteries at the first sign of erratic operation.

If a part of your game is damaged or something has been left out, DO NOT RETURN THE GAME TO THE STORE. The store doesn't have replacement parts. Instead, write to us at:

Tiger Repair Department.

1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.

In your note, mention the name of your game, your game's model number, and tell us briefly what the problem is. Also include sales slip, date, place of purchase and price paid. We will do our best to help.

790-Day Limited Warranty

Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.

During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s option) without charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger.

Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$6.75. Payments must be by check or money order payable to Tiger Electronics.

The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect to the product.

All product returned must be shipped prepaid and insured for loss or damage to:

Tiger Repair Department.

1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.

The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

For more information about Tiger Electronics, our products and special promotions, please visit our Web Site at: www.tigertoys.com

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:

(1)this device may not cause harmful interference, and

(2)this device must accept any interference received, including interference that may cause undesired operation.

Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

Reorient or relocate the receiving antenna.

Increase the separation between the equipment and receiver.

Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

Consult the dealer or an experienced radio TV technician for help.

A division of Hasbro, Inc.

Where Technology Comes to Play!

®, TM, & © 2001 Tiger Electronics. All rights reserved.

980 Woodlands Parkway, Vernon Hills, IL 60061, USA www.tigertoys.com

®, TM, & © 2001 Tiger Electronics,

HARRY POTTER, characters, names

and all related indicia are trademarks

a division of Hasbro, Inc. All Rights Reserved.

of and © Warner Bros.

Belvedere House, Victoria Avenue, Harrogate,

For more information on Harry

North Yorkshire HG1 1EL, United Kingdom.

Potter visit www.harrypotter.com.

www.tigertoys.co.uk

For more information on this specific

Printed in China

product visit www.tigertoys.com.

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Tiger 36293 manual Inserting The Batteries, Caution / Deffect Or Demage, 7 90-Day Limited Warranty