You will also lose energy when you are attacked by monsters inside the castle. You'll also get a GAME OVER if the monsters knock your energy level down to zero. Remember to turn Scooby-Doo's back legs to regain lost energy -- before it's too late!

For strategy and extra points, steer onto staircases to go up and down, and into the holes in the walls to get around!

You also will score big-time

for dodging clear of the bad guys. So be quick!

Speaking of quick, you can run faster by turning the back legs of the Scooby sculpt!

As we mentioned in the "object of the game" section, at the end of each stage, you will find a friend at the end of the first four stages and at the end of stage 5, you find your way out of the castle!

If you score well enough, you will also see villains "unmasked" at the end of play. The more points you score, the more villains you will see unmasked -- and the more mysteries you will have solved! So do your best to unmask all six villains!

When you complete a stage, press the ON/START button to begin the next stage.

Press the SOUND button once to shut off the melody. Press it again to shut off all the sound effects and speech. Press the SOUND button again to turn all the sound (including the melody) back on.

You can also pause the game with the PAUSE/MAX SCORE button. Press ON/START to exit pause.

Press the ON/START button to start a new game when you finish stage 5.

Press the OFF button to turn off the game. But don't worry if you forget because the ghosts of the castle will shut off the game automatically after 3 minutes of no play!

SCORING

20

POINTS

for each Scooby snack you find.

40 POINTS

for dodging The Creeper and Zombie and for climbing up or down

 

 

stairs to get to another room.

60

POINTS

for dodging The Ghost of Redbeard and Wolfman, for crawling into

 

 

a wall to get to another room, and for stepping into trap doors in

 

 

the floor which will send you into another room filled with monsters

 

 

waiting just for you!

80

POINTS

for dodging Frankenstein's Monster.

100 POINTS

for dodging Dracula.

You gain 60 POINTS each time you step into a trap door in the floor, which sends you to another room -- filled with waiting monsters!

You lose 40 POINTS each time when you are hit by a monster!

The more points you score, the more monsters you will "unmask":

2000

POINTS

unmasks Redbeard.

4000

POINTS

unmasks Redbeard and Dracula.

6000

POINTS

unmasks Redbeard, Dracula, and Wolfman.

8000

POINTS

unmasks Redbeard, Dracula, Wolfman, and Frankenstein.

10,000 POINTS

unmasks Redbeard, Dracula, Wolfman, Frankenstein,

 

 

and The Creeper.

12,000

POINTS

unmasks Redbeard, Dracula, Wolfman, Frankenstein,

 

 

The Creeper, and The Zombie Try to unmask them all!

INSERTING THE BATTERIES

To insert the batteries, have an adult open the battery compartment cover at the bottom of the game. (Remove the screw holding the battery door onto the back of the game unit and remove the door.) Insert 2”AAA”/LR03 batteries or equivalent (not included) as shown.

TO ENSURE PROPER FUNCTION:

Do not mix old and new batteries.

Do not mix alkaline, standard or rechargeable batteries.

Battery installation should be done by an adult.

Non-rechargeable batteries are not to be recharged.

Rechargeable batteries are to be removed from the toy before being charged (if removable).

– Rechargeable batteries are only to be charged under adult supervision (if removable).

Only batteries of the same or equivalent type as recommended are to be used.

Batteries are to be inserted with the correct polarity.

Exhausted batteries are to be removed from the toy.

The supply terminals are not to be short circuited.

RESET BUTTON:

After battery insertion, the RESET switch may be pushed only if the game doesn’t work properly. (Use a ball-point pen.) The display should appear as shown in the diagram at the right.

CAUTION

High temperature will

 

Do not use a pencil or pin

destroy the unit.

 

to press the RESET switch.

Do not leave unit in

RESET

Use a ball-point pen.

direct sunlight.

 

 

Do not press the liquid

 

Clean only with a piece

 

crystal display and avoid

 

of soft dry cloth.

heavy shock or the

 

 

display may fail.

 

 

 

 

 

Replace batteries at the first sign of erratic operation.

DEFECT OR DAMAGE

If a part of your game is damaged or something has been left out, DO NOT RETURN THE GAME TO THE STORE. The store doesn’t have replacement parts. Instead, write to us at:

TIGER REPAIR DEPARTMENT

1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.

In your note, mention the name of your game, the game’s model number, and tell us briefly what the problem is. Also include sales slip, date, place of purchase and price paid. We will do our best to help.

90-DAY LIMITED WARRANTY

Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.

During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s option) without charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger.

Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$7.25. Payments must be by check or money order payable to Tiger Electronics, Inc.

The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect to the product.

All product returned must be shipped prepaid and insured for loss or damage to:

TIGER REPAIR DEPARTMENT

1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.

The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.

For more information about Tiger Electronics, our products and special promotions, please visit our Web Site at: www.tigertoys.com

SCOOBY-DOO and all related characters and elements are trademarks of Hanna-Barbera © 2000. CARTOON NETWORK and logo are trademarks of Cartoon Network © 2000.

®, TM, & © 2000 Tiger Electronics, Ltd. All Rights Reserved. 980 Woodlands Parkway, Vernon Hills, Illinois 60061, U.S.A.

®, TM, & © 2000 Tiger Electronics UK Ltd. All Rights Reserved.

Belvedere House, Victoria Avenue, Harrogate, North Yorkshire, England HG1 1EL

www.tigertoys.com

PRINTED IN CHINA

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Tiger 67785 manual Scoring, Inserting the Batteries, Defect or Damage, DAY Limited Warranty

67785 specifications

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