THE HELP FEATURE

If you seem to be stuck on a puzzle, this is a good way to get you back on the right track. The Help feature can be used in MODES 1 and 2 only on puzzles requiring 6 moves or more. However you cannot receive help for the last puzzle, puzzle #54.

When you start a puzzle, you can either jump right in by pressing the START button or you can start a puzzle by pressing the HELP button instead of the START button in order to get advice. When you press HELP instead of START to begin a game, the computer will show you the best possible move to make, and then automatically make that move for you. Remember, this help feature can only be used at the beginning of a puzzle (that means when a puzzle starts, before you make a move. Pressing a button makes the HELP feature INACTIVE).

THE SAVE FEATURE

As we mentioned, you can shut off the game and return to the "current" puzzle at any point. There are a few exceptions, however. This save feature will not work in MODE 3 with the player-created puzzles, and the game will be reset when the batteries are removed for replacement.

SELECTING PUZZLE MODES

Now that you have solved a puzzle in Mode 1, it is time to learn how to access each of the 3 different Puzzle Modes in the LIGHTS OUT CUBE.

After turning "the Cube" on, pressing the GAME button automatically defaults you to MODE 1. Press GAME again to bring up MODE 2, and a third time for MODE 3.

Mode 1 lets you try to solve 54 pre-programmed puzzles, each one more difficult than the last. Solving a beginning puzzle can be as few as 1 step, while the more advanced puzzled could require 10 steps!

This Lights Out Cube diagram indicates you are on puzzle 17 in Mode 1 which should require 6 steps to solve!

 

 

 

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Tiger 7-592 quick start Help Feature, Save Feature, Selecting Puzzle Modes