sleep will make SALEM fat and lazy. make sure SALEM gets enough exercise.

HEALTH , HAPPINESS , HUNGER , and DISCIPLINE range from 0 (bad) to 100 (good) and help you determine what SALEM needs. if any of these falls below 20, you should take care of SALEM right away.

the final statistic, SCORE, is an indication of how well you are doing. the higher your score, the better you are doing. your SCORE is an average of HEALTH, HAPPINESS, HUNGER, and DISCIPLINE.

TRAINING

SALEM can do all sorts of interesting things. training SALEM to perform tricks on command is very entertaining! select the TRAIN and press ENTER. the word REWARD will appear. but don't reward him yet! first, press LEFT or RIGHT until the word TRICK appears. now press ENTER again.

a list of tricks will appear. you can press LEFT or RIGHT to search through all the tricks

SALEM can learn. when you see the trick you want to teach SALEM, press ENTER. SALEM will try his best to do the trick you asked for.

if SALEM does not get the trick right, try again! if SALEM does the trick correctly, press ENTER again. the word REWARD should appear. press ENTER again to reward SALEM with a treat. now SALEM knows this trick. congratulations!

if you want SALEM to perform his trick at your command, select the TRAINING again. now press either the LEFT or RIGHT key until the word TRICK appears. press ENTER. now press LEFT/RIGHT until the trick you want appears on the screen, and press ENTER.

DISCIPLINE

select this activity to discipline SALEM. he does not like to be disciplined, so you should only discipline SALEM if his DISCIPLINE falls below 20. don't select this activity too often, or SALEM will become unhappy and unhealthy!

ALERT

when this icon lights up, it means SALEM needs

something. use the SCORE activity to try to figure out what SALEM needs: food? sleep? play time? discipline?

MEETING SALEM'S NEEDS

if you try to select an activity that SALEM does not want to do, he may refuse. try selecting a different activity until you figure out what SALEM needs.

SALEM also has very cool "downtime" activities that he does on his own when he thinks you aren't looking. these downtime activities include:

WALKING: he likes to walk back and forth.

STALKING: he likes to stalk some unseen prey.

JUMPING: he likes to jump on things.

DRIVE: he is a very intelligent cat and likes to drive around in a toy car! SABRINA thinks this is pretty awesome and you will, too!

TALK: SALEM will "talk" (key tone sounds) from time to time. he actually uses the telephone when he talks.

GAME OVER the game is over when SALEM waves goodbye. the "game over" can result from bad health or old age.

if SALEM develops bad health and decides to leave, you can restart the game and try again, taking care to pay better attention to his needs. when a game ends with SALEM'S bad health, this is a "bad" ending,

then you just see him waving goodbye to you as a cat. however, if you take very good care of SALEM,

you'll see a much different ending. if you can take care of SALEM for more than 14 days, his curse

will be lifted, and he will turn back into a man again! in fact, if you take REALLY good care of SALEM, he may just decide he likes it better as your cat! if you can keep SALEM'S health above 95 points, he will stay with you even longer!

no matter how the game ends, you can press LEFT (OR RIGHT) to see your final SCORE, and press MODE again to see the final animation.

RESTARTING THE GAME

when the game is over, press ENTER to restart the game. if you just wish to start over from the beginning, press the RESET button located on the

back of your game.

INSERTING THE BATTERIES, DEFECT/DAMAGE, etc

to activate your virtual friends game, pull the plastic tab from back of game.

to insert the batteries, remove the battery compartment cover at the back of the game. (to remove cover, unscrew the cover, then push the cover in the direction of the arrow).

insert two 1.5v "lr44" or "g13a" button cell batteries (battery included), making sure to align "+" and "-" as shown.

CAUTION: battery should be replaced by adult. not suitable for children under 36 months, may contain small parts.

TO ENSURE PROPER FUNCTION :

-do not mix old and new batteries.

-do not mix alkaline, standard or rechargeable batteries.

-battery installation should be done by adult.

-non-rechargeable batteries are not to recharged.

-rechargeable batteries are to be removed from the toy before being charged (if removable).

-rechargeable batteries are only to be charged under adult supervision (if removeable).

-only batteries of the same or equivalent type as recommended are to be used.

-batteries are to be inserted with the correct polarity.

-exhausted batteries are to be removed from the toy.

-the supply terminals are not to be short-circuited.

DEFECT OR DAMAGE

if a part of your game is damaged or something has been left out,

DO NOT RETURN THE GAME TO THE STORE. the store doesn’t have replacement part. instead, write to us at:

TIGER ELECTRONIC TOYS REPAIR CENTRE 980 woodlands parkway, vernon hills,

illinois 60061, u.s.a..

in your note, mention the name of your game, your game’s model number, and tell us briefly what the problem is. also include sales slip, date, place of purchase and price paid. we will do our best to help.

90-DAY LIMITED WARRANTY

tiger electronics, inc. (tiger) warrants to the original consumer purchaser

the product should be carefully packed in the original box or other packing

of this product that the product will be free from defects in materials or

materials sufficient to avoid damage during shipment. include a complete written

workmanship for 90 days from the date of original purchase. this warranty

description of the defect, a check if product is beyond the 90-day warranty

does not cover damages resulting from accident, negligence, improper service

period, and your printed name, address and telephone number.

or use or other causes not arising out of defects in materials or workmanship.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES

during this 90-day warranty period, the product will either be repaired or

AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY

replaced (at tiger's option) without charge to the purchaser, when returned

NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN

with proof of the date of purchase to either the dealer or to tiger.

ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO

product returned to tiger without proof of the date of purchase or after

THIS PRODUCT, INCLUDING WARRANTIES OF

 

MERCHANTABILITY AND FITNESS FOR A PARTICULAR

the 90-day warranty period has expired, but prior to one year from the original

PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD

date of purchase, will be repaired or replaced (at tiger's option) for a service

DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE

fee of us$4.00. payments must be by check or money order payable to tiger

FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL

electronics, inc.

DAMAGES RESULTING FROM POSSESSION, USE, OR

THE FOREGOING STATUE THE PURCHASER'S SOLE AND

MALFUNCTION OF THIS TIGER PRODUCT.

 

EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY WITH

some states do not allow limitations as to how long an implied

RESPECT TO THE PRODUCT

warranty lasts and/or exclusions or limitations of incidental or

all product returned must be shipped prepaid and insured for loss or damage

consequential damages, so the above limitations and/or exclusions of liability

to:

may not apply to you. this warranty gives you specific rights, and you may

tiger electronics, inc. repair dept.

also have other rights which vary from state to state.

 

980 woodlands parkway

 

 

vernon hills, illinois 60061 u.s.a.

 

 

 

 

ARCHIE COMIC PUBLICATIONS

 

®, TM & © 1997 TIGER ELECTRONICS, INC.

 

980 WOODLANDS PARKWAY, VERNON HILLS, ILLINOIS 60061, U.S.A.

701330001IWTIE-02

CUSTOMER SERVICE NUMBER: 1-888 LUV GIGA.

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Tiger 70-133 manual Training, Discipline, Alert, Meeting Salems Needs, Restarting the Game, To Ensure Proper Function