PMI - Phoenix P5 manual Advanced Checkout, DCC Checkout, Reed Switch Checkout

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Advanced Checkout

In order to play moving sounds you will need at least one of the following:

1.A DCC power source connected to C1.

2.A switch (i.e. a reed switch) connected to C2:3,4.

3.The Auxiliary Input Board [P5T] to sense motor voltage.

SEE APPENDIX B FOR THE P5T CHECKOUT

DCC Checkout

The sound board default address is 3. Select 3 on your DCC controller. Turn the speed up and down. Sounds should play in coordination with the changing speed commands. Test the function buttons. The default function button assignment chart can be found on page 11.

Reed Switch Checkout

If you will be using a reed switch and magnets to sense speed, you may wish to hook them up and experiment with the magnets to get an idea of the sensitivity of the reed switches. This will help you decide how to mount them in the locomotive or car. Whenever the trigger (C2:4) is connected to the trigger ground (C2:3) the system sees motion. The first closure should play the start toots and the starting bell.

August 2008

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Contents BigSound P5 Handbook Table of Contents Introduction Getting Acquainted C34 +5V Connector Pin Out ChartBasic Bench Test Initial CheckoutAdvanced Checkout Reed Switch CheckoutDCC Checkout Steam Systems Standard Sounds and EffectsAll Systems Diesel SystemsDiesel Only Triggered Sounds and EffectsSteam Only DCC Control Variables DCC CVComputer Interface DCC Function Defaults Trigger DefaultsInitial Trigger and Function Assignments Installation Guidelines Troubleshooting Access Jack Diagram Technical SpecificationsBasic DCC Appendix a Wiring DiagramsAir Wire Aristocraft/Crest Train Engineer Locolinc RCS Basic Ride On Auxiliary Input Board P5T Checkout Appendix B P5T Auxiliary Input BoardWarranty