1. SPECIFICATIONS
1 MONITOR | Monitor Position |
HORIZONTAL | Horizontal Synchronous Frequency |
15/31 kHz |
2 CONTROL PANEL
NEW ASTRO CITY, NAOMI CABINET, NET CITY, BLAST CITY (PART NO.
|
| 00H |
| FFH |
|
FFH | 00H |
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| BBUTTON |
| 00H ABUTTONFFH | |
| ANALOG | BAT MECHA |
| LEVER |
|
| PLAYER 1 |
|
| 00H | |
| FFH |
| |
1P 2PFFH | 00H |
| |
START |
| BBUTTON | |
00HABUTTON FFH | |||
| |||
| ANALOG | BAT MECHA | |
| LEVER |
| |
| PLAYER 2 |
ANALOG LEVER: Move cursor (for throwing, batting); Specify base (for defense, base running)
A BUTTON: Throw (for defense); Steal base (for batting); Advance to next base (for base running)
Enter command (within command acceptance time)
B BUTTON: Check runner (for throwing); Move between bases (for defense); Return to base (for running)
Enter command (within command acceptance time) BAT MECHA: Swing
START: Start game; Time out (for throwing, batting)
The analog input on the I/O board uses the following channels: |
| ||
CH0 : 1P ANALOG LEVER VOLUME VERTICAL | UP(FFH) DOWN(00H) | ||
CH1 : 1P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH) | |||
RIGHT(00H) |
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CH2 : 1P BAT MECHA VOLUME | STANDARD POS.(00H) | MAX(FFH) | |
CH3 : (RESERVE) |
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CH4 : 2P ANALOG LEVER VOLUME VERTICAL | UP(FFH) DOWN(00H) | ||
CH5 : 2P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH) | |||
RIGHT(00H) |
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CH6 : 2P BAT MECHA VOLUME | STANDARD POS.(00H) | MAX(FFH) | |
CH7 : (RESERVE) |
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3Minimum DIMM Memory Capacity 256 MB
10