Excalibur electronic NY90 manual Points

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START/ENTER

was filled in by the AUTO function.

During your game, the potential answer choices will be shown on the right side of the screen, marked in red if the show possibilities function is on. If you input an incorrect number, the

INCORRECT NUMBER ALERT

function will display the inputted number in white. You have the option of turn- ing these functions off by selecting the OPTIONS choice in the opening menu screen.

If you've entered an incor- rect number, you can delete that number by moving the cursor to that square and pressing the

button.

If you're stuck, you can select AUTO PLAY for help. Your Plug & Play will calcu- late where you should fill in your next answer choice. If you press and hold AUTO PLAY for two seconds, the

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unit will begin to fill in all of the squares one-by-one at the speed of one square per second.

You can stop AUTO PLAY from filling in additional squares by pressing AUTO PLAY again. However, if your game contains incor- rect entries, the AUTO PLAY function will not work. It will move your cursor over the incorrect number. Delete the number by pressing

START/ENTER button.

Once you've deleted all incorrect entries, you can use the AUTO PLAY function again. If for some reason the AUTO PLAY function doesn't work, an ERROR icon will appear on the screen. If the game does not respond after the ERROR icon appears, you may input the remaining squares manually if you are sure that your input puzzle is correct or press MENU and select QUIT GAME to return to

main menu.

If you want to know a HINT for a square, you may move the cursor to that particular square and press the START button. Move the cursor to the HINT icon and press the START/ENTER button again. The number will flash for a few seconds and then disap- pear.

When you've filled in the last square of a puzzle and if all the filled-in entries are correct, the timer will stop counting, cursor will disap- pear. When you fill in the last square of a puzzle, if there is a wrong answer, the cursor will automatically go to the incorrect number so you can fix it.

When you have completed one puzzle correctly, pressed the START/ENTER button. The screen will show LEVEL,

TIME, BEST TIME, SCORE, HIGH SCORE, AVERAGE and

DONE. DONE refers to the

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number of puzzles complet- ed per number of puzzles in that level.

Press the START/ENTER

button for the screen to show the next puzzle. The puzzle number will flash indicating you can select another puz- zle by pressing the DIREC-

TIONAL KEYPAD. Press the

START/ENTER button to con- firm your selected puzzle. If you've selected a puzzle that was already completed, the icon DONE will be shown below the sequence number of that particular puzzle.

Points:

+100: Filling in an empty square

-200: Erasing each number

After 15 minutes pass, your total bonus will be reduced by 100 points for every elapsed minute. After 60 minutes, your bonus will be zero.

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Contents SuDoku Plug & Play Installing Batteries Table of ContentsSquares one-by-one, one unit SuDoku How to PlayGetting Started New York Times SuDoku Plug & PlayPoints Creating a New Puzzle Menu OptionsButton during the creation Battery InformationSpecial Care & Handling Limited 90-DAY Warranty