Hasbro 7-579 manual General Comments on the Games, Colors or Numbers

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GENERAL COMMENTS ON THE GAMES

In Games 1-4, an incorrect move simply ends a players turn in the round. In game 5, a player has 60 seconds to “FIND THE CODE.” If the code is not found, game is over. In game 6, an incorrect move means a player is eliminated from the game!

In Games 1-4, a player completes his turn by successfully completing all commands in the round or by “razzing” out (making a mistake).

In Game 5, a player completes his turn by solving the code or by running out of time.

In game 6, a player completes his turn by correctly repeating and adding to the sequence or by “razzing” out (making a mistake).

After a player completes his turn, BRAIN WARP pauses. The next player must press the START button in order to begin his turn.

Games 1 and 2 are pretty easy. Players just have to respond to verbal commands of

COLORS OR NUMBERS.

Game 3 is harder because it’s a COMBINATION of colors and numbers.

Game 4 is even more difficult because it’s a GROUP of colors and numbers to remember before obeying the command.

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Contents Model GET Ready to Brain Warp Quick Description of the GamesGame 4 -- Memory Match 1 6 players Details of Game Play If YOU DON’T Keep UP with ME Your Finished Functions of START/SELECT Button Page General Comments on the Games Colors or NumbersDetails of Games 5 Wanna Warp Again Inserting the Batteries To Ensure Proper FunctionDefect or Damage Tiger Electronic Toys Repair CenterDAY Limited Warranty Page Tiger Electronic TOYS, Repair Center HARROGATE, North Yorkshire HG1 1EL