Hasbro 7-579 manual If YOU DON’T Keep UP with ME Your Finished

Page 5

When a VERBAL COMMAND is given, BRAIN WARP recognizes a correct input only from the commanded color or number. The player has time between commands to quickly select the correct color or number. If a player is not fast enough moving to the commanded color or number he will be “razzed” out. In Games 1-3, the time between commands will decrease making it harder to keep up! The shortest time between commands is .7 seconds which will challenge even the fastest players.

“IF YOU DON’T KEEP UP WITH ME YOUR FINISHED!”

Game 5 (CODE BUSTER) has an unlimited number of rounds. Each round is 60 seconds, but in each new round, an additional color is added to the “secret code”. If the player successfully breaks the code, he goes on to the next round. If a player does not break the code, “HE’S FINISHED!” (GAME OVER).

Game 6 (PASS ATTACK) is one round with no time limit. When a player makes a mistake, he is out of the game, but the other players keep on going until only one player is left!

5

Image 5
Contents Model Quick Description of the Games GET Ready to Brain WarpGame 4 -- Memory Match 1 6 players Details of Game Play If YOU DON’T Keep UP with ME Your Finished Functions of START/SELECT Button Page Colors or Numbers General Comments on the GamesDetails of Games 5 Wanna Warp Again To Ensure Proper Function Inserting the BatteriesTiger Electronic Toys Repair Center Defect or DamageDAY Limited Warranty Page Tiger Electronic TOYS, Repair Center HARROGATE, North Yorkshire HG1 1EL