Hasbro 71985 manual OWN the Zone Ownz

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stable surface with the Receiver Dome pointing straight up and level with the ground. The Zone TAGGER should be located in a place so that the Zone can fill a large area, without obstructions that may create dead spots within the Zone.

All TAGGER units in the game sense the Zone using their Receiver Domes. TAGGER units accumulate Zone Time whenever they can sense the Zone. Multiple players may be in the Zone at the same time.

A player may remain in the Zone as long as he/she is not “Neutralized.” When a player takes a Tag from any other player, whether he/she is in the Zone or not, the tagged player becomes “Neutralized” for 15 seconds. The neutralized TAGGER will display “NEUT” with a fifteen-second countdown. A neutralized player cannot tag other players, be tagged by other players, raise shields or add Mega-Tag power. A neutralized player must leave the Zone within 5 seconds of being tagged and remain completely out of the Zone while neutralized.

If a player stays in the Zone or returns to the Zone while neutralized, the Zone will become Hostile to that player. A Hostile Zone will cause a player to take multiple tags from the Zone at a pace fast enough to be completely tagged out of the game within just a few seconds.

NOTE: You will still accumulate Zone time if you are in the Zone

with your shields raised. You will NOT accumulate Zone time however, if you are neutralized and are in the Zone.

9. OWN THE ZONE (OWNZ)

The object of the game is to accumulate as much Zone Time as possible.

Own the Zone is a strategic individual game where all players are opponents. Players should focus on getting into and staying in the Zone as long as possible without getting tagged, rather than attacking the opponents. The player with the most Zone Time wins the game. It should be noted that multiple players can be in the Zone at the same time, as long as they can avoid being tagged.

Game features are:

•Fully hosted (requires hosting/joining) and supports post-game debriefing

2-24 players

No Teams. All players are opponents

Time – 1 - 99 minutes, (default = 10 min)

Reloads – 0 - 99 or Unlimited (default = 15)

Mega-Tags – 0 - 99 or Unlimited, (default = 0)

Shields – 0 - 99 seconds (default = 45)

Tags – 1 - 99 (default = 10)

Ranking is individual only

- Individual ranks are based only on the player’s accumulated Zone Time.

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Contents IRT-2X Tagger Table of Contents Aim and get tagging Quick Start GuideTagger Right Side View Helpful HintsTo Insert Batteries Important Battery InformationTagger Rear View Tagger Right SideINDOOR/OUTDOOR Switch CancelButtons INCLazer TAG Code of Conduct LCD Screen Visual Confirmation SymbolsRule 1 Lazer TAG is a non-contact sport Rule 2 No covering the Receiver DomeRule 4 Lazer TAG is a Game Lazer TAG Game FeaturesRule 5 Lazer Tag is a Team Sport Common to all Lazer TAG games areLT Player ID of last player to tag you Accumulated Zone Time Game Programmable GamesUse the INC. and DEC. buttons to scroll to Host and press OK To Host a Game of Lazer TAGPress INC or DEC to increase or decrease the value by Press the Trigger to wake up your Tagger To Join a Game of Lazer TAGIndividual games Process To USE Dual IRT-2X Tagger Units in a Game of Lazer TAGPress the Trigger on the primary Tagger Each game Ending the Game in Dual Tagger ModeEND of Game Debriefing and Scoring Classic Lazer TAG Ltag Ending Games EarlyGame features are Preset game features areCustom Lazer TAG Cust Hunt the TAG Master Tagm Respawn Resp Respawn GamesTeam Respawn 2TRS Team Respawn 3TRS Zone GamesOWN the Zone Ownz Teams OWN the Zone 2TOZ Teams OWN the Zone 3TOZ Build the Ultimate Lazer TAG System FCC Statement Troubleshooting

71985 specifications

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