Hasbro 87591/87636 manual Switches #11 & #12, Switch #8, Switch #7, Switch #9, Switch #10

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ASSEMBLY

 

BATTERIES

 

EXTERIOR FEATURES

 

INTERIOR FEATURES

 

 

 

ASSEMBLY

 

BATTERIES

 

EXTERIOR FEATURES

 

INTERIOR FEATURES

 

 

 

 

 

 

 

Switches #11 & #12

Switch #8

Fly-by: If engine is on (already playing cruise sounds), pressing this switch will activate fly-by sound.

If engine is not on (if vehicle is switched on but Switch #1 Startup has not been pressed), pressing this switch will activate startup sequence (lights and sounds) and cruise sound.

Switch #7

Boost/cruise: If engine is on (already playing cruise sounds), pressing the switch will activate boost sounds, engine lights and cruise sounds.

If engine is not on (if vehicle is switched on but Switch #1 Startup has not been pressed), pressing this switch will activate startup sequence (lights and sounds) and cruise sound.

Switch #6 Battle sounds/dialogue: Short-press switch to hear cannon firing sounds.

Long-press switch to hear these phrases: ”Hold them off. Angle the deflector shields while I charge up the main guns!” ”Okay, stay sharp!”

”Don’t worry, she’ll hold together.” ”Got him! I got him!”

”Great kid, don’t get cocky.” ”That’s it! We did it!”

Switch #9

Auto-open boarding ramp: Press switch

ramp will lower automatically accompanied by sounds and lights. To close, manually raise

ramp until it latches in place.

Docking bay: These switches are automatically

activated when you insert or remove the mini-

fighter or close the hatch.

• Manually open hatch and place mini-fighter all

the way inside bay to activate docking sounds.

• Close the hatch for hatch closing sounds.

• Open the hatch and remove the mini-fighter

for escape sounds.

Switch #10

Missiles: Insert missiles into launcher. Press button to fire center missile and hear firing sounds. Firing sounds will repeat each time you press the switch, even when no missile is in the launcher.

Press the other 2 buttons to fire remaining 2 missiles (they do not make sounds when fired).

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Contents Millennium Falcon 8. For location names and visual Boarding RampAttach left and right forward mandibles Cockpit InteriorTime lengths to activate different features Switch #2Switch #13 Switch #1Switches #11 & #12 Switch #8Switch #7 Switch #9Interior Features Sensor dish Turn knob to rotate dishFront seats adjust forward and backward to Cockpit Manually lift cockpit it can hold 4 figuresAccommodate different figures Dejarik table as shown