ASSEMBLY |
| BATTERIES |
| EXTERIOR FEATURES |
| INTERIOR FEATURES |
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ASSEMBLY |
| BATTERIES |
| EXTERIOR FEATURES |
| INTERIOR FEATURES |
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| Switches #11 & #12 |
Switch #8
If engine is not on (if vehicle is switched on but Switch #1 Startup has not been pressed), pressing this switch will activate startup sequence (lights and sounds) and cruise sound.
Switch #7
Boost/cruise: If engine is on (already playing cruise sounds), pressing the switch will activate boost sounds, engine lights and cruise sounds.
If engine is not on (if vehicle is switched on but Switch #1 Startup has not been pressed), pressing this switch will activate startup sequence (lights and sounds) and cruise sound.
Switch #6 Battle sounds/dialogue:
”Don’t worry, she’ll hold together.” ”Got him! I got him!”
”Great kid, don’t get cocky.” ”That’s it! We did it!”
Switch #9
–ramp will lower automatically accompanied by sounds and lights. To close, manually raise
ramp until it latches in place.
Docking bay: These switches are automatically |
activated when you insert or remove the mini- |
fighter or close the hatch. |
• Manually open hatch and place |
the way inside bay to activate docking sounds. |
• Close the hatch for hatch closing sounds. |
• Open the hatch and remove the |
for escape sounds. |
Switch #10
Missiles: Insert missiles into launcher. Press button to fire center missile and hear firing sounds. Firing sounds will repeat each time you press the switch, even when no missile is in the launcher.
Press the other 2 buttons to fire remaining 2 missiles (they do not make sounds when fired).
5 | 6 |