VOLUME 6
RULES OF PLAY
For 2 to 6 players or teams / Adults
© 2003 Horn Abbot Ltd.
The questions appearing in Trivial Pursuit®, Volume 6 are © 2003 Horn Abbot Ltd.
OBJECT ––––––––––––––––––––––––––––––––––––––
To move along the circular track and the spokes correctly answering questions, and to collect colored wedges for correctly answering questions in each of the six category “headquarters” (at the base of each spoke). To win, a player (or team) returns to the hexagonal hub and correctly answers the
EQUIPMENT ––––––––––––––––––––––––––––––––––
TRIVIAL PURSUIT® gameboard •
SETUP –––––––––––––––––––––––––––––––––––––––
•Select one token and six scoring wedges, one in each of the six category colors.
•Roll the die; the high roller goes first.
•All players start in the hexagonal hub at the center of the board and move down one of the spokes and out onto the circular track. Play moves in either direction around the track, clockwise or
GAME PLAY ––––––––––––––––––––––––––––––––––
First turn:
On your first turn, roll the die and select which color/ category you want to land on and which of the six
spokes you’ll move down. If you roll a 6, you will immediately land on a category headquarters and try for a scoring wedge of that color.
Whichever color you land on, another player will ask you a question in that category:
The other player draws the first card from either box and reads the question next to the appropriate colored oval. Answers are on the opposite side of each card. When done with
the question, place the card in the back of its box, behind the other cards.
If you answer your first question correctly, continue your turn by rolling the die again and moving that number of spaces.
The categories are color coded…
Blue | People & Places | Brown | Science & Nature |
Pink | Arts & Entertainment | Green | Sports & Leisure |
Yellow | History | Orange | Wild Card |
NOTES:
•On each roll of the die, you may select which direction you want to move along the track as you attempt to move towards category headquarters to try for scoring wedges in each of the six colors.
•You can not move both forward and back on the track (or on a spoke) in the same move.
•You must move the number of spaces shown on the die.
•If you answer incorrectly, play passes to the player on your left.
Subsequent turns:
Whenever you answer a category headquarters question correctly, put that colored wedge into your token. But if you answer incorrectly, on your next turn you must move out of that category headquarters for a question before
There are 12 “Roll again” spaces on the track. If you land on one, continue your turn by rolling the die and moving again. NOTE: Any number of tokens may occupy the same space at the same time.
Moving through the Hub:
You may cut across the board by moving your token up the spokes to the center hub and out again, moving either straight