Excalibur electronic NF-06 manual Game Breakdown, 1ST Quarter, 2ND Quarter, Halftime, 3RD Quarter

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THE GAME BREAKDOWN

Football games are divided into four quarters, with a special break in the action at halftime. You’re probably familiar with how football works, but here’s how it works in NFL Game Time Electronic Football:

1ST QUARTER:

Play begins with the opening Coin Toss and the ensuing Opening Kickoff.

2ND QUARTER:

The team that has the ball retains possession and continues its drive. Remember, the 2nd half will start with a new kickoff, so toward the end of the 2nd quarter, the team with the ball should try to get in position to score before halftime.

HALFTIME:

Halftime pauses the game, and will last until teams set the Special Teams dials to Kickoff and the SNAP button is pressed.

3RD QUARTER:

The 2nd Half begins with a kickoff. The Away team kicks off to start the 3rd quarter.

4TH QUARTER:

This is the final quarter of regulation, so pay attention to the score and plan your play accordingly. If you are ahead, you may choose to control the ball by calling Run plays. If you’re behind, you should take some risks and mix Short and Long Passes.

END OF THE GAME

At the end of 4 quarters, the team with the most points is declared the winner. If the teams are tied, a sudden-death overtime period must be played. The length of the overtime period will be equal to the length of

the quarters you decided on at the beginning of the game.

The first team to score wins. If neither team is able to score by the end of the overtime period, a second overtime period is played. This is continued until one team is able to score and win the game.

OVERTIME RULES

The overtime period is played following the same rules as the regulation game. The Home team will kick off to begin overtime.

If a second overtime period is required, the Away team will kick off to begin the period. Teams will continue alternating the overtime kickoff until one team wins the game.

SETTING AND RUNNING PLAYS

KICKOFFS

Standard Kickoffs

Kicking team selects “Kickoff” on middle dial.

Receiving team selects “Kickoff” on middle dial.

Both Kicking and Receiving team choose a blocking scheme on right dial.

Kicking team presses SNAP button to start the rotor.

Receiving team presses BLITZ to stop the rotor.

Receiving team takes over on Offense.

NOTE: The kickoff cannot occur until the Kicking team chooses “Kickoff” on the dial. If the Receiving team fails to select “Kickoff” on the dial, the play continues, but the result of the play is a touchback, and the Receiving team will take over on offense on their own 20-yard line.

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Contents USER’S Guide Special Teams Dial SwitchPlay Dial BlockingGame Board LCD Screen Battery InformationIntroduction Game ClockButtons and Their Functions Sound Button Play ChartDown Display Time ButtonSnap Button Special Teams DialBlocking Dial Blitz Button1ST Quarter Setting and Running Plays KickoffsGame Breakdown 2ND QuarterFumble Onside KickoffsOffense VS. Defense END of SeriesExtra Point PuntScoring Plays Touchdown Point ConversionUnsuccessful SafetySuccessful Special Care & HandlingGentlemen, this is a football Vince Lombardi FCC Part 15 ComplianceDAY Limited Warranty NF-06 MA NFL Game Time