Excalibur electronic NF-06 manual Punt, Scoring Plays Touchdown, Extra Point, Point Conversion

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If the Offense runs a play on 4th down and is unable to make a first down, the Defense takes possession of the ball at the last ball location.

The Offense may also choose to Punt or attempt a Field Goal on 4th down, if they do not think they will be able to make a first down on the next play.

PUNT

The Offense may choose to attempt a punt when the player does not think they will make a first down on the next play. A punt may be kicked on any down, but is almost always kicked on 4th down.

Offense selects “Punt” on middle rotor

Offense chooses a blocking scheme on the right rotor

Defense selects “Punt” on the middle rotor and selects a blocking scheme

Offense presses SNAP to start the rotor

Defense presses BLITZ to stop the rotor

It is possible to score a touchdown on a Punt return. If the yardage on the punt return moves the past the goal line, it is a touchdown. The closer the kicking team is to their own end zone, the more likely this is to happen.

If the defense fails to select “Punt” on the Special Teams dial, the play proceeds as normal and a return is made as normal.

SCORING PLAYS

TOUCHDOWN

When the offensive play moves the ball position past the goal line, the result is a touchdown.

Regardless of the length of the offensive play, if the ball position moves past the goal line, the result is a touchdown.

Example:

1st and Goal from the 2-yard line.

Long Pass

Result: Touchdown.

TDs are worth 6 points.

Extra point OR 2-point conversion is attempted following a touchdown.

EXTRA POINT

To attempt an extra point, the Offense and Defense should set the Special Teams dials to Field Goal. An extra point is basically a very short field goal, and will be successful about 98% of the time.

Extra point attempts are followed immediately by a Kickoff.

2-POINT CONVERSION

To attempt a 2-point conversion, the scoring team must turn the Special Teams dial to the OFF position. The offense will run a play from the 2-yard line.

Note: Yardage is hard to come by this close to the end zone, so you’ll need a good play and good execution to be successful. Plays that might gain more than 2 yards in a normal offensive situation may not be successful when attempting a 2-point conversion.

2-point conversion attempts are followed immediately by a Kickoff.

FIELD GOAL

The Offense may attempt a Field Goal on any down, when the team is in field-goal range. Field Goals longer than 65 yards may not be attempted. This means that the offense may not attempt a Field Goal from beyond its own 48-yard line (this is because of the 10-yard end zone and a 7-yard snap).

Offense must set the Special Teams dial to “Field Goal”. Blocking schemes do

not affect Field Goal attempts.

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Contents USER’S Guide Switch Play DialSpecial Teams Dial BlockingBattery Information IntroductionGame Board LCD Screen Game ClockPlay Chart Down DisplayButtons and Their Functions Sound Button Time ButtonSpecial Teams Dial Blocking DialSnap Button Blitz ButtonSetting and Running Plays Kickoffs Game Breakdown1ST Quarter 2ND QuarterOnside Kickoffs Offense VS. DefenseFumble END of SeriesPunt Scoring Plays TouchdownExtra Point Point ConversionSafety SuccessfulUnsuccessful Special Care & HandlingGentlemen, this is a football Vince Lombardi FCC Part 15 ComplianceDAY Limited Warranty NF-06 MA NFL Game Time