Checkmate Training
The main objective in the game of Chess is to checkmate your opponents king. Touch Chess II, has three special positions that are shown after the five piece1
training mini games. The Black king will be in the center of the board in those positions. Select one of those positions to practice and improve your technique to checkmate your opponent’s king.
Using Setup Mode
At any time during a game when it is your move, you may change the position on the board by adding a piece, removing a piece, or changing any of the
Removing A Piece
Press MENU repeatedly until
is shown, and then press GOS E. ThenU P repeatedly press the square of the piece you wish to remove until the square on the display is empty. Press CLEAR to continue the game.
Adding or Changing a Piece
Press MENU repeatedly until
is shown, and then press GO. NowS E TpressU P HINT repeatedly to select the correct piece. Then repeatedly press the square until the piece appears as the correct color on the chessboard. Press CLEAR to continue the game.
Setting Up Special Positions
This is another terrific feature that allows you to solve problems that you see in magazines or newspapers, or that you make up yourself. It also allows you to enter game positions you want to play, or
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that you want Touch Chess II to look at, perhaps using the Infinite Search level. Normally, it is easier to start from an empty board to set up such problems. So first, press MENU repeatedly until
(clear board) is displayed. Then pressC L R BtheR GO key. You’ll see that the display chessboard will have no pieces, and KING is displayed.
On the chessboard, press the square the White king is on. Next press the square the Black king is on once to place a White king there, and then again to change the White king to a Black king.
Next, pick out another piece in the problem or position you want to set up. Now press HINT key repeatedly to select the correct piece. Then press the square on the chessboard where this piece should stand. Press the square repeatedly until the piece appears in the right color on your display.
Follow this procedure until all the pieces in the problem or position are completely set up.
Make sure that Touch Chess knows which color is to move. You may change the color of the side to move by pressing the MENU.key. The display will show SIDE and the color icons qn will show
the side to move.
Follow this procedure until all the pieces in the problem or position are completely set up. Finally, press CLEAR to play or to have Touch Chess analyze the position.
NOTE: You must place a White and Black king on the board to exit SETUP mode with the CLEAR key.
General Rules of Chess
1. The two players must alternate in making one move at a time. The player with the white pieces moves first to start the game.
2. With the exception of castling (see below), a move is the transfer of a piece from one square to another square which is vacant or occupied by an enemy piece.
3. No piece, except the Knight may cross a square occupied by another piece.
4. A piece moved to a square occupied by an enemy piece captures it as part of the same move. The captured piece must be immediately removed from the chessboard by the player making the capture.
5. When one player moves into a position whereby he can attack the King, the King is in “Check”. His opponent must either a) move the King
b) block the path of the attacking piece with another piece, or
c) capture the attacking piece.
6. The game is over when there is no escape for the King from an attacking 9
piece. This is known as “Checkmate”.
7. The game is over when the king of the player whose turn it is to move is not in check and the player cannot make any legal moves. This is known as “Stalemate” and is considered a drawn game. Individual Moves
Turn on the feature (see page 3.) All legal movesH E LforP each selected piece will be shown at one time. You will quickly “learn by doing” the movements of all pieces.
1. The Queen can move to any square along the same row, column, or diaganals on which it stands, but cannot pass over an enemy piece.
2. The Rook can move to any square along the same row or column on which it stands, but cannot pass over an enemy piece. See also Castling (below).
3. The Bishop can move to any square along the diagonals on which it stands, but cannot pass over an enemy piece.
4. The Knight move is in the shape of an “L”, moving two squares up or down, and then one square over. Or it can be one square up or down, and then two over.
5. The Pawn can move one square forward. On it’s first move it may move two squares forward. When capturing, it moves diagonally (forward) one square. See also en passant (next page).
6. The King can move one square in any direction, as long as it is not attacked by an enemy piece.