Sega G-80 instruction manual Technical information

Page 9

Technical information:

This info is for any of you technical-types that want to make your own speech-switchers, sound switchers, or whatever. You’ll notice that the Daughtercard has an expansion header on it. This gives you access to two 8-bit output latches. Holding the Daughtercard so that the Z-80 is on the right, the header pinout is as follows:

 

D0

D1

D2

D3

D4

D5

D6

D7

 

+5V

Latch2

Latch2

Latch2

Latch2

Latch2

Latch2

Latch2

Latch2

GND

+5V

Latch1

Latch1

Latch1

Latch1

Latch1

Latch1

Latch1

Latch1

GND

D7 is the most significant bit, D0 is the least significant bit. As games are selected the following values are placed on Latch1:

snd_map:

 

;

D7654 3210

 

.db

h'10

; star trek

0001 0000

(USB)

.db

h'21

; eliminator

0010 0001

(elim/zek)

.db

h'42

; space fury

0100 0010

(sf)

.db

h'13

; tac/scan

0001 0011

(USB)

.db

h'24

; zektor

0010 0100

(elim/zek)

.db

h'25

; elim 2p

0010 0101

(elim/zek)

.db

h'26

; elim 4p

0010 0110

(elim/zek)

.db

h'47

; sf (original)

0100 0111

(sf)

.db

h'10

; self test

 

 

Sega G-80 Multigame, Version 1.0

Copyright © 1998, Clay Cowgill

Image 9
Contents Version Copyright 1998, Clay Cowgill clayc@diamondmm.com Introduction Credits and ThanksRemove the CPU and Eprom card Getting StartedPage Upgrading the CPU card Put it back together and test Game Spinner Warp Photon Thrust Fire Try it outSound Card Type Games that use it Adding a menu buttonTechnical information