
CHECKERS
Players: 2
Equipment: “Checkers” Game Board, 12 Black Disks, 12 Red Disks
Object: Capture all you opponent’s tokens.
Play: A token moves diagonally one square at a time,
Winning: Play continues until one player wins by capturing all of his opponent’s tokens, or a draw is declared.
CHESS
Players: 2
Equipment: “Chess” Game Board, 16 Black Chess Pieces, 16 White Chess Pieces
Play: The pawns can only move forward. For the first advance from its initial square on the second rank, the pawn has the option of moving one or two squares, but thereafter may move only one square at a time. The rook moves only on the ranks and files any distance and the bishop moves only on the diagonals. The queen can move in any direction.
The knights are the only pieces which are able to change direction during the course of a move and “jump over” one’s own or one’s opponent’s pieces; a knight takes one step of one single square along the file or rank and then, still moving away from the square that it has left, takes one step along the diagonal. The king may move in any direction, one step at a time.
All pieces start from the pawns in the normal direction of movement described above. However, the pawns which normally only move in a straight line, may only capture diagonally to the front, left or right and only while moving forward. It is not obligatory to capture your opponent. If the king is threatened, check must be given (the player must declare check). The opponent is then obliged to protect his king by moving the king to another square or moving one or his own pieces between it and the threatening token or capturing the opposing attacker. If he is unable to make any of the above moves, the king is said to be checkmated and the game ends is favor of the opponent.
Castling: Castling is a compound move of the king and one rook (formally called ’castle‘) that may be made, if at all, only once in a game. It is legal if neither the king nor the rook has yet moved. If all the squares between them on the rank are vacant, and no adverse piece commands two squares nearest the king on the side on which castling is to be carried out, and if the king is not in check. The move is executed by moving the king two squares towards the rook and then placing the rook on the square passed over by the king.
CHINESE CHECKERS
Players: 2-6
Equipment: “Chinese Checkers” Game Board, 60 Marbles (10 of each color)
Object: Be the first player to move all of your marbles to the triangle opposite your starting triangle on the game board.
Play: The youngest player begins, and play moves to the left in a clockwise rotation, with each player making one move at a time. A marble may move in any direction, as long as it follows the lines of holes on the game board. A player may jump over a marble, providing there is an empty space opposite the jumped marble. A player may jump more than one marble only if there is an empty space opposite each marble jumped. Players may play as partners or against
2