16.0 Object Region Editing
Region Layers | Tip: By default, regions are | ||
Regions may be stacked on the same location in the timeline. This is called | |||
| opaque. Opaque regions are visi- | ||
"layering". Normally only the top region is heard; it covers the audio regions | bly and audibly opaque, meaning you | ||
below it. However there are cases where the region below can be heard. | can't see of hear the region underneath | ||
One example is the top region's | (except during the crossfade area). The | ||
as crossfades. If a region is stacked on top of another region, then the | |||
opaque flag, and make the region(s) | |||
region underneath will audibly "fade out", while the topmost region "fades in" | |||
"transparent". Transparent regions are | |||
across the length of the crossfade. The second way to hear a region below | |||
visibly transparent, allowing you to see | |||
the topmost region is if the topmost region is not opaque. (the Opaque flag | |||
any waveforms beneath the region. | |||
can be turned off in the Region menu and/or the | |||
They are also audibly transparent, | |||
menu). | meaning that their sound is mixed with | ||
| the regions underneath, instead of | ||
Region layering can be changed | replacing it. This is an excellent way to | ||
a region to change its layering. Layering is one way to manage multiple | work when you are assembling sound | ||
"takes" of a performance. Each time a track is recorded, a new region is | effects that may overlap but do not need | ||
to occlude each other or create cross- | |||
written onto the topmost layer. But the layers underneath still exist. | |||
fades. | |||
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There are global options that define the default behavior of crossfades and |
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layers. While the defaults are suitable for most users, understanding these options can be very important for | |||
advanced users. (see Crossfade and Layer Modes in Section 26.0 Mixbus Options) |
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Region Context Menu
The region context menu (launched by
Section 16.0 - Object Region Editing | 35 | Mixbus User Guide |