Disney Interactive Studios Pirates of the Caribbean: Dead Man's Chest manual Ship Classes

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SHIP UPGRADE OPTIONS:

\Upgrade Hull Increases the amount of damage the ship can withstand.

Upgrade Sails Increases the ship’s top speed. Upgrade Rudder Increases the ship’s turning ability.

Add Cannons Adds more firepower.

Upgrade Cannons Improves the range of the cannons. Upgrade Shot Tightens the cannon shot spread.

Sea Dogs Increases the cannon reload rate. Shipwrights Increases the ship’s repair rate.

Surgeons Increases the speed wounded crew gets back to their post.

VIEW STATS SCREEN

The Stats screen shows your success rate and ranking over the course of the various multiplayer matches you have fought.

Multiplayer Statistics

Rounds Played Total multiplayer rounds played.

Rounds Won Total multiplayer rounds won.

Enemies Sunk Total enemies sunk in multiplayer matches. Ships Lost Total ships lost in multiplayer matches.

Boarding Wins Total times the Pirate Captain has won a Ship Boarding.\

Pirate Ranking Table

Lists the top 10 players by PSP system nicknames and the multiplayer Round Win Percentage.

Displaying the Ship Status

You may wish to know the specific status of the each of your enemies. Press the SELECT button to toggle the enemy ship status on and off.

SHIP CLASSES

There are five ship classes you may choose from to use in battle. Over the course of the game, you will be able to upgrade each of these ships along its own special upgrade path.

SLOOP Sloops are small ships that have excellent speed and turning radius. They hold the smallest number of cannons and crew compared to other ships, but what they lack in power, they make up for in their ability to dart around larger ships.

Special Ability: Forward Firing Cannons –

Press the button to fire the 4 Forward Cannons.

BRIGANTINE The Brigantine is a slightly larger ship than the Sloop and holds a little more crew and more cannons. Its starting speed and turning radius is a little slower than the Sloop. With greater cannon range to start, it can maintain speed and keep a safe distance between larger ships.

Special Ability: Double Shot – Once all the

cannons are loaded, press the button to initiate the double packing of cannons. As the cannon status bar fills, you can fire the cannons while the guns are double packing.

FLUYT The Fluyt is a good middle balanced ship, with a respectable maximum crew size and a good number of cannons in her hold. The starting range of the cannons is a little low. However, she makes up for it in accuracy and a good starting armor value to protect against damage from other ships.

Special Ability: Water Mines – Press the button to drop a floating powder keg. If any ship collides with one of these floating mines, the keg will explode, causing damage to a ship’s hull.

FRIGATE The Frigate is a larger ship. What it lacks in speed, it makes up for in firepower. Over the course of ship upgrades between rounds, this ship can become very powerful and dominate the seas. With a larger crew to handle the cannons, she can cause some serious damage to those who do not respect her might.

Special Ability: Hard Tack – Press the button to activate Hard Tack and for a short time this ship will have better turning ability. The Frigate will be able to turn faster and sharper than a Sloop! This ability needs to charge up before it can be used again.

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Contents Page Contents Starting UP Getting StartedBasic Controls Main MenuBasic Pirate Moves IntroductionMission Select Screen Status ScreenPirate Combat Pirate ActionsHealth NotorietyTreasure Sword UpgradesSaving & Loading Treasure ArenasLast Man Standing Battle TypesTimed Match DeathmatchStarting a Game Menu OptionsJoin Battle Screen Ship Upgrade Options Ship ClassesView Stats Screen Treasure PICK-UPS Flying DutchmanSpecial Treasures Boarding Enemy Ships Game SharingShip Clash Battle Game You can try to board and hold down the + buttons