Radio Shack FX2 owner manual Fm Page 15 Tuesday, June 27, 2000 204 PM

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60-2701.fm Page 15 Tuesday, June 27, 2000 2:04 PM

(PLAYER) and your virtual partner’s (PARTNER) scores are counted together for the team score. COMP. 1 and COMP. 2 scores’ are counted together toward their team total, as well.

The winner is the team that reaches 500 points. Or, if one side keeps losing (up to –999 points), the other team wins the game.

Notes:

BLIND BID flashes whenever your team is 100 points behind the other team. Press BLIND BID to bid how many tricks your team can win with- out first looking at your hand.

A scoreboard keeps track of the score, the number of bids each team makes, and the number of tricks

Playing the Game

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Contents Color FX2 Spades Contents Introduction Preparation Installing BatteriesPreparation5 Comp Rules of SpadesPreparation7 Bidding and Scoring Blind Bidding Underbidding/Sandbags Big Moe and Little Moe Turning the Sound ON/ OFF Turning the Game ON/ OFFEXPERT, or PRO Playing the GamePress START/BID/ENTER to enter the setting Fm Page 15 Tuesday, June 27, 2000 204 PM Glossary of Terms Glossary of Terms Resetting the Game Care 06A00 60-2701