Microsoft X11-35541 manual He Way of a Hero, Accepting Quests, For Good, or for Evil?, Xxi

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T

he Way of a Hero

 

 

 

 

Only after graduating from the Guild may

you

 

call yourself a Hero, but this is just the

first step.

Becoming a Hero of greatness requires you to increase both your Renown and your Experience. To this end, young Heroes must accept increasingly challenging quests that the citizenry of Albion drop off at the Guild. These are tasks deemed impossible for ordinary citizens, and many are thought not possible even for the mightiest of Heroes. Use the Quest Card’s description to decide whether or not a particular Quest suits you according to your Experience and abilities. As we’ve stated before, it takes time to become a great Hero, and the path to greatness is yours for the choosing.

Accepting Quests

To help you decide between the various Quest Cards available to you, it is important to keep in mind that gold Quest Cards are those you must complete before progressing; silver Quest Cards are optional; bronze Quest Cards appear at key points in the game. To accept a Quest, click Accept to interact with the map in the Guild Map Room, click the quest you want, then click Take Quest.

As stated, the Guild makes no morality judgments with respect to good or evil Quests, and you are free to pursue your own path. You can kill and steal, or be noble and help the villagers, defeating villains and monsters as needed.

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For Good, or for Evil?

Your actions as a Hero, good or evil, or somewhere in the middle, determine your alignment, and in turn, your physical appearance. Generally speaking, when you kill Guards, Traders, or villagers, you might begin to grow horns, or even attract insects. If you choose to save Traders and villagers from the evil beasts that roam the woods, you may have lighter-colored eyes and a butterfly-friendly demeanour. Good or Evil alignment also affects the way the people of Albion respond to you.

Gaining Experience

As you go about a Quest, you will gain General Experience, as well as specific Experience in Strength, Skill, and Will, depending on the means used to succeed. The approach used to defeat enemies has a direct bearing on this.

Using melee weapons gains you Experience in Strength. Using the bow gains you Experience in Skill, and using magic gives you Experience in the Will. Whichever ability you use to defeat enemies, when vanquished they leave glowing Experience Orbs. Walk through them or use your powers of the Will (press Left Shift to draw them to you), and thereby gain General Experience.

When you gain Experience, notifications show you how much and what kind of Experience you have gained. Now you can use this Experience to enhance your abilities at the Experience Spending Platform at the Guild.

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Contents Keyboard Controls Afety InformationOntents Word from IIINstallation and Setup Loading a Saved GameSaving a Game Your Command VIIViii Gold NotificationBout the Guild Sleeping and Dining QuartersMap Room LibraryGuild Shop Training Facilities He Hero’s Apprenticeship Strength Skill WillWasd Controls XVI XviiXviii XIXHe Way of a Hero Accepting QuestsFor Good, or for Evil? Gaining ExperienceGaining Renown Heroic BoastingTravelling About Albion XxiiUying and Selling InventoryWeapons and Armour Potions and MedicinesHero’s Appearance Choosing TattoosXxvi Xxvii Weapons Customizing TattoosAugmenting Weapons Xxviii XxixCredits XXX Xxxi