Map Room
The Map Room, located just beyond the front vestibule and at the heart of the Guild’s main floor, contains a large three- dimensional map of Albion. It is in the Map Room that you accept Quest Cards the people of Albion deliver to the Guild. Also, if you need to find the Guildmaster at any time during your training at the Guild, he is likely to be found in the Map Room unless he’s informed you of the contrary.
Library
The Guild Library contains a wealth of information regarding the Guild itself, the region, and all of Albion. You will find details about the Old Kingdom, as well as the creatures of Albion. Use the Library to expand and refresh your knowledge of magical spells, potions, medicines, and other powers that a Hero must have to succeed at increasingly demanding Quests. Some Guild texts have been removed and not returned. If you find them, do please let us know.
Guild Shop
The Guild Shop, also in the main building, provides an opportunity to purchase a variety of weapons, both melee and ranged, in addition to a few clothing items. Of course, you will have to earn yourself a little more gold than what the typical apprentice has on hand in order to purchase them.
Training Facilities
Created specifically for developing young Heroes such as yourself, the training facilities feature a melee arena where you can work on
In addition to melee and archery training, there is a Will practise area on the small island between the two bridges. A relatively recent addition, the Will practise area comes complete with
The Chamber of Fate
The Chamber of Fate is located through the Guild Library, beyond the Guild Caves walkway. This is where Hero graduation takes place, and it is also where you can return at any time to see your heroic story depicted in fresco, as it unfolds.
Outbuildings and Grounds
Our outbuildings and grounds are unrivalled. Not only is the scope of the Guild acreage quite
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