Microsoft X11-35541 manual Map Room, Library, Guild Shop, Training Facilities, Chamber of Fate

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Map Room

The Map Room, located just beyond the front vestibule and at the heart of the Guild’s main floor, contains a large three- dimensional map of Albion. It is in the Map Room that you accept Quest Cards the people of Albion deliver to the Guild. Also, if you need to find the Guildmaster at any time during your training at the Guild, he is likely to be found in the Map Room unless he’s informed you of the contrary.

Library

The Guild Library contains a wealth of information regarding the Guild itself, the region, and all of Albion. You will find details about the Old Kingdom, as well as the creatures of Albion. Use the Library to expand and refresh your knowledge of magical spells, potions, medicines, and other powers that a Hero must have to succeed at increasingly demanding Quests. Some Guild texts have been removed and not returned. If you find them, do please let us know.

Guild Shop

The Guild Shop, also in the main building, provides an opportunity to purchase a variety of weapons, both melee and ranged, in addition to a few clothing items. Of course, you will have to earn yourself a little more gold than what the typical apprentice has on hand in order to purchase them.

Training Facilities

Created specifically for developing young Heroes such as yourself, the training facilities feature a melee arena where you can work on hand-to-hand combat and weaponry skills. Furthermore, we have an archery range with both moving and stationary target dummies—a good place to hone and refine one’s accuracy with the bow.

In addition to melee and archery training, there is a Will practise area on the small island between the two bridges. A relatively recent addition, the Will practise area comes complete with state-of-the-art magic-response dummies for practising your lightning-strike ability until your Mana wears out. Try to stay clear of the area when apprentices are training—we’ve had too many unwanted haircuts recently.

The Chamber of Fate

The Chamber of Fate is located through the Guild Library, beyond the Guild Caves walkway. This is where Hero graduation takes place, and it is also where you can return at any time to see your heroic story depicted in fresco, as it unfolds.

Outbuildings and Grounds

Our outbuildings and grounds are unrivalled. Not only is the scope of the Guild acreage quite extensive—we have our own woods and a chalk stream flowing through the midst of the property—but the woods, orchard, and stream all provide wild game and fish our dining hall staff parlay into nutritious meals for the apprentices, staff, and servants. Furthermore, apples from the orchard are yours for the taking. These help replenish you whenever your energy is low. We don’t tighten our belt when it comes to developing strong Heroes.

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Contents Keyboard Controls Ontents AfetyInformation Word from IIISaving a Game Nstallation and SetupLoading a Saved Game Your Command VIIViii Gold NotificationBout the Guild Sleeping and Dining QuartersMap Room LibraryGuild Shop Training FacilitiesHe Hero’s Apprenticeship StrengthSkill WillWasd Controls XVI XviiXviii XIXHe Way of a Hero Accepting QuestsFor Good, or for Evil? Gaining ExperienceGaining Renown Heroic BoastingTravelling About Albion XxiiUying and Selling InventoryWeapons and Armour Potions and MedicinesXxvi Xxvii Hero’s AppearanceChoosing Tattoos Weapons Customizing TattoosAugmenting Weapons Xxviii XxixCredits XXX Xxxi