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Fighter Selection |
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At the Fighter Selection screen, highlight an available fighter, then press the A button to make a selection. Player 1 selects using the Red selection box while Player 2 uses the Blue. The fighter’s name appears
Alternate Character Select
After unlocking an alternate character costume it can be selected on the main character select screen by pressing the > button.
Select an Arena (Versus & Practice Mode Only)
At the Fighter Selection screen, press the B button to display the Select an Arena op- tion. Press the
Load Profile
If you’ve created a Profile (see Profiles, pg. 8), you can load it to save fight results to
your Profile. Pull the L trigger to bring up the Enter Kode window. Enter your Kode if a Profile has yet to be loaded. If it’s entered correctly, your Profile name will be dis-
played. If you want to change the Profile name, pull the L trigger again, then press
the > button to unload the current Profile. The Profile code window will be available again for you to load a different Profile.
Handicap
This option allows you to handicap a match. In order to give a weaker opponent a more competitive match, you can reduce the amount of Health a fighter has at the start
of a round. Press the X button to display the Handicap window. Press the
5 to adjust the handicap’s percentage. The fighter’s Health will then be adjusted for the next match only. You can choose a value between 100% (full Health) and 20%.
Press the Y button to remove the Handicap display.
Round
Timer
Combo %
Fighting
StylesVictory
Skulls
Round Timer
By default, each round has a Round Timer. If the time is up before either kombatant has been defeated, the warrior with fewer injuries is declared the victor.
Victory Skulls
Each time a fighter wins a round, a Victory Skull is earned. The first fighter to earn two (in the default setting) wins the match and is declared the victor.
Combo % Meter
To advance your fighting skills to the highest level, you must learn how to do Com- bination Attacks. When a combo is executed, the Combo Meter briefly appears to display the amount of damage that has been done to an opponent. The more complex the combination, the more damage is done.
Fighting Styles
Mortal Kombat: Armageddon includes two Fighting Styles per fighter. Pull the L trigger during any match to toggle between them. If you often change your fighting style to confuse your opponent, you may lose track. Take a quick look at the bottom of the screen to see which fighting style you’re currently using.
Health Bars
In all Mortal Kombat battles, Health Bars in the upper portion of the screen measure each warrior’s diminishing Health. The meters begin each round reflecting Health at 100%, but the amount of Health is reduced with each blow taken. The reduction amount depends on the type of attack and whether or not it was blocked. When a fighter’s Health Meter is depleted, he/she is knocked out and the round goes to the opponent.
Kombat Parry
Press Block and Away ( R trigger + Away on the
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