
™
Originally released in 1982.
Chase down Donkey Kong and rescue the lady!
If you jump onto the crane when its hook is all the way out to the left, you will remove a wire. When all the wires have been removed, Donkey Kong will fall.
Throw the crane’s switch to make its hook start swinging.
GAME CONTROLS
+CONTROL PAD
Moves the rescuer to the right and left and up and down ladders.
Press to the left to activate the crane.
A BUTTON
The rescuer appears in his starting position.
Makes the rescuer jump.
Jump over the barrels that roll toward you, while avoiding the girders moving overhead.
Jump over a barrel safely in any location where there is nothing overhead.
The A Button brings the rescuer out to his starting position.
The scoreboard and watch (when in WATCH mode).
Number of remaining rescuers.
MISTAKES
START BUTTON
You lose one rescuer if you make any of the mistakes on the right. The game ends when the last rescuer makes a mistake.
•When a barrel hits you
•When you jump and hit your head on a girder
•When you fail to jump onto the crane hook and fall
Pauses gameplay.
GAMEPLAY | Donkey Kong has captured the lady and escaped into a | |
construction site. Move the rescuer and make him jump | ||
| ||
| over the rolling barrels to make him scale the building. Ruin | |
| Donkey Kong’s footing to rescue the lady. |
POINTS
Jumping over a barrel adds one or two points. Removing a wire from Donkey Kong’s footing adds between five and twenty points. Twenty points are added when Donkey Kong falls.
BONUSES
An additional rescuer will be awarded when you reach 300 and 1300 points. If you go for a time without making any mistakes, you will enter fever mode, and another rescuer will be added, and all points will be doubled until you make a mistake.