Throws and Throw Escapes
When standing close to your |
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opponent, pressing the light | Throw | ||
Escape | |||
punch and light kick buttons | |||
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simultaneously allows you to |
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throw your opponent.You can | Close to | ||
change the direction you throw | opponent | grabbed by | |
the opponent by pressing the |
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prevent yourself from being |
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thrown by pressing light punch |
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and light kick together when |
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your opponent begins to throw |
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you.This is called a “throw |
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escape.” |
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*Some characters can also perform a throw when jumping
(aerial throw), or special move throws (command throws).Throw escapes cannot be performed against aerial or command throws.
Focus Attack
Performing a Focus AtTACk
Press and hold the Medium Punch and Medium Kick buttons together to charge up a Focus Attack.To perform a full strength Focus Attack, hold the buttons until the attack is unleashed automatically. If you release the buttons while charging, the Focus Attack will come out sooner, but weaker.
Medium
Hyper Armor During a Focus AtTACk
Recovery
When your opponent’s attacks have knocked your character to the ground, you can either press the
*Some attacks, such as throws, do not allow a recovery to be performed after them.
Personal Action
Just Before
Landing
or Together
You can absorb up to one enemy attack in the time between pressing the Medium Punch / Medium Kick buttons and the Focus Attack being performed.You can then go on to counter by performing the attack.
*This method is not effective when your opponent uses an attack with the “Armor Break” property.
Recovers over time! | Take further damage |
| and it vanishes! |
Absorb an opponent’s attack and, rather than take direct damage, a
While standing, you can press the heavy punch and heavy kick buttons together to make your character perform a personal action and taunt your opponent.This action in and of itself has no special properties.
section of your vitality gauge will change color, and will then regenerate over time.
This damage will recover as time passes, but if you are hit again before it finishes recovering, the remaining section will vanish and can no longer be recovered.
12 | 13 |