GAME SCREEN
GAME RULES
Player |
| Direction and |
| Partner |
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| distance to target |
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DYING
When the player’s Vitality Gauge reaches zero, they enter the Dying state, and the Dying Gauge is displayed. In this state many actions are restricted, and it will be game over if more damage is incurred.
Dying Gauge
Action Button | Dropped item | COMS Device |
The Dying Gauge is replenished after a set time, and when it becomes full, the player can return to the game again.
Vitality Gauge
Displays the player’s vitality; decreases when damage is incurred.
When less than one block of damage has been incurred, the
damage will regenerate over time.
Physical Combat Gauge (PC Gauge)
Performing physical attacks or quick shots will use up some of the gauge P.15 . The gauge will regenerate over time.
ChrisJake
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Tablets Remaining
Ammo for Equipped Weapon / Remaining Rounds
Number of
Weapon Reloads
Weapon Function Switch
Displayed when you have equipped a weapon that has multiple functionality. Press the Dbutton while in ready state.
Tips |
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Youcanonlyuse |
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youenterthe | Dyingstate |
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| weapons, | oruseanyitems |
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GAME OVER / CONTINUE
It’s game over when any of the following occurs:
•The player or their partner suffers more damage when in the Dying state.
•Failed to accomplish your objectives, or failed certain QTE’s.
After a game over, you can restart the game from the previous checkpoint by selecting “Continue.”
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