As Dante takes damage, his vitality will decrease. | Your current style rank. When you attack an enemy with a | ||||
When it reaches zero, the game is over. | special move, a comment and your score will be displayed. | ||||
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Vitality Gauge |
| Style Rank |
Number of Red Orbs you have |
| Number of Upgrade |
| Number of Gold Orbs you have |
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| Points you have |
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| Number of keys | |||
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| you have |
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| Where you will start |
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| from if you continue |
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| this game from the |
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| Main Menu |
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| The number of |
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| elements hidden |
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Equipped Weapon
The weapon you currently have equipped.
Devil Trigger Gauge
Increases when you attack an enemy, or when you take damage. Once it is full enough, you can activate Devil Trigger. (Usable after you progress through the game)
Number of Red Orbs you have
Number of Upgrade Points youhave
The number of times you can
upgrade your weapon.
Return to game You will exit the pause menu and return to the game.
Items Browse through and use your items. |
boSSes
| Boss Vitality Gauge |
| When your vitality gauge is depleted, the game is |
The vitality gauge of the boss you | over. However, if you have a Gold Orb you will | ||
| are facing. | regain your health and can continue the game. |
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Restart from | You will restart the game from the last checkpoint you passed through. |
checkpoint | *The number of restarts will be counted as deaths at the results screen. |
Restart the mission You will restart the mission from the beginning. | |
Command List | Display the moves that Dante can currently perform, separated by weapon. |
Options Access various settings. | |
Main Menu | Return to the Main Menu |
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