INTERNAL DSP EFFECTS PROGRAM CHART
EFF # | DESCRIPTION | EFF # |
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1 | BYPASS | No audio output |
| 66 | DLY& REV 33mS Predelay Percussion Plate 3.9s | |||||
2 | DELAY | 33mS w/ 11% regeneration | 67 | DLY& REV 55mS Predelay Vocal Plate 0.5s |
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3 | DELAY | 33mS w/ 17% regeneration | 68 | DLY& REV 55mS Predelay Vocal Plate 0.7s |
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4 | DELAY | 33mS w/ 25% regeneration | 69 | DLY& REV 55mS Predelay Vocal Plate 1.3s |
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5 | DELAY | 33mS w/ 32% regeneration | 70 | DLY& REV 55mS Predelay Vocal Plate 2.4s |
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6 | DELAY | 33mS w/ 44% regeneration | 71 | DLY& REV 55mS Predelay Vocal Plate 3.1s |
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7 | DELAY | 55mS w/ no regeneration | 72 | DLY& REV 55mS Predelay Vocal Plate 3.9s |
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8 | DELAY | 55mS w/ 11% regeneration | 73 | DLY& REV 89mS Predelay Small Room | 0.5s | |||||
9 | DELAY | 55mS w/ 17% regeneration | 74 | DLY& REV 89mS Predelay Small Room | 0.7s | |||||
10 | DELAY | 55mS w/ 25% regeneration | 75 | DLY& REV 89mS Predelay Small Room | 1.3s | |||||
11 | DELAY | 55mS w/ 32% regeneration | 76 | DLY& REV 89mS Predelay Small Room | 2.4s | |||||
12 | DELAY | 55mS w/ 44% regeneration | 77 | DLY& REV 89mS Predelay Small Room | 3.1s | |||||
13 | DELAY | 89mS w/ no regeneration | 78 | DLY& REV 89mS Predelay Small Room | 3.9s | |||||
14 | DELAY | 89mS w/ 11% regeneration | 79 | DLY& REV 100mS PredelayMedium Room | 0.5s | |||||
15 | DELAY | 89mS w/ 17% regeneration | 80 | DLY& REV 100mS PredelayMedium Room | 0.7s | |||||
16 | DELAY | 89mS w/ 25% regeneration | 81 | DLY& REV 100mS PredelayMedium Room | 1.3s | |||||
17 | DELAY | 89mS w/ 32% regeneration | 82 | DLY& REV 100mS PredelayMedium Room | 2.4s | |||||
18 | DELAY | 89mS w/ 44% regeneration | 83 | DLY& REV 222mS PredelayMedium Room | 3.1s | |||||
19 | DELAY | 100mS w/ no regeneration | 84 | DLY& REV 222mS PredelayMedium Room | 3.9s | |||||
20 | DELAY | 100mS w/ 17% regeneration | 85 | DLY& REV 333mS PredelayLarge Room 0.5s | ||||||
21 | DELAY | 100mS w/ 25% regeneration | 86 | DLY& REV 333mS PredelayLarge Room 0.7s | ||||||
22 | DELAY | 100mS w/ 44% regeneration | 87 | DLY& REV 444mS PredelayLarge Room 1.3s | ||||||
23 | DELAY | 222mS w/ no regeneration | 88 | DLY& REV 444mS PredelayLarge Room 2.4s | ||||||
24 | DELAY | 222mS w/ 37% regeneration | 89 | DLY& REV 555mS PredelayLarge Room 3.1s | ||||||
25 | DELAY | 333mS w/ no regeneration | 90 | DLY& REV 555mS PredelayLarge Room 3.9s | ||||||
26 | DELAY | 333mS w/ 37% regeneration | 91 | CHORUS | Slow & Shallow |
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27 | DELAY | 444mS w/ no regeneration | 92 | CHORUS | Medium & Shallow |
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28 | DELAY | 444mS w/ 37% regeneration | 93 | CHORUS | Fast & Shallow |
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29 | DELAY | 555mS w/ no regeneration | 94 | CHORUS | Slow & Deeper |
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30 | DELAY | 555mS w/ 37% regeneration | 95 | CHORUS | Medium & Deeper |
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31 | REVERB | Percussion Plate 0.5s decay | 96 | CHORUS | Fast & Deeper |
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32 | REVERB | Percussion Plate 0.7s decay | 97 | CHORUS | Slow & Deep |
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33 | REVERB | Percussion Plate 1.3s decay | 98 | CHORUS | Medium & Deep |
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34 | REVERB | Percussion Plate 2.4s decay | 99 | CHORUS | Slow & Really Deep |
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35 | REVERB | Percussion Plate 3.1s decay | 100 | CHORUS | Medium & Really Deep |
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36 | REVERB | Percussion Plate 3.9s decay | 101 | CHORUS#91 33mS Predelay | Percussion Plate 1.3s | |||||
37 | REVERB | Vocal Plate | 0.5s decay | 102 | CHORUS#92 33mS Predelay | Percussion Plate 2.4s | ||||
38 | REVERB | Vocal Plate | 0.7s decay | 103 | CHORUS#93 33mS Predelay | Percussion Plate 3.1s | ||||
39 | REVERB | Vocal Plate | 1.3s decay | 104 | CHORUS#94 33mS Predelay | Percussion Plate 3.9s | ||||
40 | REVERB | Vocal Plate | 2.4s decay | 105 | CHORUS#95 | 55mS Predelay Vocal Plate | 0.5s | |||
41 | REVERB | Vocal Plate | 3.1s decay | 106 | CHORUS#96 | 55mS Predelay Vocal Plate | 0.7s | |||
42 | REVERB | Vocal Plate | 3.9s decay | 107 | CHORUS#97 | 55mS Predelay Vocal Plate | 1.3s | |||
43 | REVERB | Small Room | 0.5s decay | 108 | CHORUS#98 | 55mS Predelay Vocal Plate | 2.4s | |||
44 | REVERB | Small Room | 0.7s decay | 109 | CHORUS#99 | 55mS Predelay Vocal Plate | 3.1s | |||
45 | REVERB | Small Room | 1.3s decay | 110 | CHORUS#100 | 55mS Predelay Vocal Plate | 3.9s | |||
46 | REVERB | Small Room | 2.4s decay | 111 | FLANGE | Slow & 6mS depth |
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47 | REVERB | Small Room | 3.1s decay | 112 | FLANGE | Medium & 6mS depth |
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48 | REVERB | Small Room | 3.9s decay | 113 | FLANGE | Fast & 6mS depth |
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49 | REVERB | Medium Room | 0.5s decay | 114 | FLANGE | Slow & 13mS depth |
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50 | REVERB | Medium Room | 0.7s decay | 115 | FLANGE | Medium &13mS depth |
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51 | REVERB | Medium Room | 1.3s decay | 116 | FLANGE | Fast &13mS depth |
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52 | REVERB | Medium Room | 2.4s decay | 117 | FLANGE | Slow & 24mS depth |
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53 | REVERB | Medium Room | 3.1s decay | 118 | FLANGE | Medium & 24mS depth |
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54 | REVERB | Medium Room | 3.9s decay | 119 | FLANGE | Slow & 40mS depth |
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55 | REVERB | Large Room | 0.5s decay | 120 | FLANGE | Medium & 40mS depth |
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56 | REVERB | Large Room | 0.7s decay | 121 | FLANGE#111 | 55mS Predelay Percussion Plate 1.3s | ||||
57 | REVERB | Large Room | 1.3s decay | 122 | FLANGE#112 | 55mS Predelay Percussion Plate 2.4s | ||||
58 | REVERB | Large Room | 2.4s decay | 123 | FLANGE#113 | 55mS Predelay Percussion Plate 3.1s | ||||
59 | REVERB | Large Room | 3.1s decay | 124 | FLANGE#114 | 55mS Predelay Percussion Plate 3.9s | ||||
60 | REVERB | Large Room | 3.9s decay | 125 | FLANGE#115 | 55mS Predelay Vocal Plate | 0.5s | |||
61 | DLY& REV 33mS Predelay Percussion Plate 0.5s | 126 | FLANGE#116 | 55mS Predelay Vocal Plate | 0.7s | |||||
62 | DLY& REV 33mS Predelay Percussion Plate 0.7s | 127 | FLANGE#117 | 55mS Predelay Vocal Plate | 1.3s | |||||
63 | DLY& REV 33mS Predelay Percussion Plate 1.3s | 128 | FLANGE#118 | 55mS Predelay Vocal Plate | 2.4s |
64DLY& REV 33mS Predelay Percussion Plate 2.4s
65DLY& REV 33mS Predelay Percussion Plate 3.1s
SETTING UP THE SOUND SYSTEM
This section is a brief overview of what it takes to hook up a sound system using a CX series mixer. The overview will include some of the different possible set- ups and some basics on how to mix live sound. If you are new to using mixers you should find this section very informative in helping you to operate your sound system properly. If you are experienced with mixers then you may find some of the information new or presented with a new approach that can help you as well. As always, experimentation is the key to success, so don’t be afraid to use the controls to get a feel for what they do.
1. INPUT CONNECTIONS FROM THE STAGE
For a live sound reinforcement public address system (P.A. System), the input signals to the mixer will come from the microphones and instruments on the stage. Each microphone or instrument to be amplified by the P.A. system must be connected to one of the mixing console inputs. It is preferred to have as many of the stage instruments as possible plugged into the mixer. This allows the best overall sound control of the instruments as they are mixed together and then amplified by the P.A. system.
2. ON STAGE OPERATION
The CX Series mixers are small enough to have on the stage. The advantages to this are: a band member can operate the mixer so no extra person is needed; all the cables for microphones, instruments, and speakers are short and plug directly into the mixer; and there are no cables for the audience to trip over. The only disadvantages are the band member/mixer operator on stage doesn’t hear what the audience is hearing, and because the mixer operator is a band member he can not react fast to problems with the P.A. system such as feedback and sudden volume differences.
3. REMOTE TO STAGE OPERATION
Many times the mixer will be located a distance from the stage. This allows the performance to be monitored and mixed from the audience’s perspective. Monitoring at a distance from the stage usually means employing a
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