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Texture
Preference
slider
Selecting this decides whether your application should
use high quality or high performance textures. Moving
the slider to the right delivers the highest quality
experience. Moving the slider to the left emphasizes a
high performance solution while still providing good
visuals.
Mipmap Detail
Level slider
This will allow you to choose the texture quality of the
mipmaps the application will use. Mipmaps are a
collection of different sized textures of the same image.
As the user moves closer to a 3D object the image
quality should increase, requiring a higher quality
texture of the same image. The base mipmap is the
highest quality texture, and all subsequent mipmaps are
smaller sized textures of the same image. Moving the
slider to the right selects a higher quality base mipmap,
delivering the highest quality application experience.
Moving the slider to the left selects a lower quality
mipmap, delivering the highest application performance.
Wait for
Vertical Sync
Wait for vertical sync will lower the frame rate of full
screen games but reduce the image tearing that can
occur with the higher frame rate. Selecting Application
Preference allows the application to decide whether or
not it should display its frames at the refresh rate of the
monitor. Selecting Always Off allows the application to
run at its highest possible frame rate, regardless of the
monitor’s refresh rate which is typically less than the
frame rate at which the application will run.
TRUFORM
Truform uses High Order Surface geometry to generate more detailed and realistic terrain and character models for applications that support this technology. Select Application Preference to enable Truform. Select Always Off to disable Truform.
Compatibility
Settings
button
This button allows you to access advanced settings that
can solve compatibility issues for a few specific Direct
3D® applications.
Defaults This button allows you to reset the Direct 3D® settings
to default values.