EQUIPMENT

Primary Weapons

In the single-player game you are allowed to carry up to two primary weapons and a secondary weapon. Multiplayer matches normally give you slots for a single primary weapon and one secondary weapon. The following list provides the

primary weapons’ stats. This includes assault rifles, sniper rifles, machine guns, and shotguns.

Certain multiplayer modes allow you to customize your equipment. In this case, you spend credits accrued from play to buy various weapons and their attachments. Some weapons have gold-plated versions that are available for purchase once you own the standard variant. This option is also listed in the following section.

FRWL

 

 

The FRWL is a favorite of

 

 

mercenaries in poorer parts

 

 

of the world. It’s a durable

 

 

weapon with an average

 

 

mix of stats. You can use the

RANGE

MEDIUM

FRWL at almost any range; it

FIRING RATE

FAST

has a decent clip, inflicts fair

CLIP

30

damage, and is essentially

GOLD PLATED VERSION

YES

without drawbacks.

COST

300

The only problem with

ATTACHMENTS

HOLO SIGHT, ARO SCOPE,

 

SILENCER

the weapon is that it’s not

TND-16

RANGE:

MEDIUM

FIRING RATE:

MEDIUM

CLIP:

30

GOLD PLATED VERSION:

NO

COST:

500

ATTACHMENTS:

SCOPE, HOLO SIGHT,

 

SILENCER

The TND-16 is a competitor to the FRWL. You can get more accuracy out of the TND, and it has slower fire. That’s not really a downside. It’s easier to set up this weapon for proper burst and kill ambushes, while the FRWL has a tendency to eat your ammo and leave you reloading rather often.

especially grand in any way. Many rifles offer greater range, and there are higher- damage weapons for close range. This is a middle-of-the-road weapon, and as such can be outclassed quite easily by more specialized but perhaps less well-rounded equipment.

Here’s best advice of all: don’t go to short range against a shotgun or submachine gun, and don’t snipe it out against a sniper rifle. Outflank the snipers and outdistance the short-range gunners. That’s how you win with

this weapon.

SAF 9MM

 

 

The SAF is a modest offering.

 

 

Like many of the smaller

 

 

weapons, you aren’t meant

 

 

to use it in a drag-down

 

 

fight. This weapon is better

 

 

suited to charging through

RANGE:

SHORT

FIRING RATE:

FAST

corridors. It’s fast to aim and

CLIP:

30

fast to take out targets that

GOLD PLATED VERSION:

YES

aren’t far apart.

COST:

1200

You use this weapon early

ATTACHMENTS:

ARO SCOPE, SILENCER

 

 

on in the primary game,

so most multiplayer types become quite familiar with it. That’s a perk because the weapon is comfortable.

Cool-headed folks who prefer a burst-fire weapon to a raging automatic are better suited to the TND.

M14

 

 

Speaking of cool heads, the

 

 

M14 is a great pairing for

 

 

such players. At long and

 

 

medium range, this weapon

 

 

has wonderful accuracy.

RANGE:

LONG

Throw a scope on it and

you’ve got a sniper’s weapon.

FIRING RATE:

SLOW

Use an ARO scope instead,

CLIP:

30

and you’ll bring down people

GOLD PLATED VERSION:

NO

well at medium range.

COST:

300

M14s hold territory well.

ATTACHMENTS:

SCOPE, HOLO SIGHT, ARO

People who’ve found their

 

SCOPE, SILENCER

cover can intercept targets

 

 

with ease. You won’t easily

leap over obstacles and clear a tight room with one, but that isn’t the point. Select a fast-firing secondary weapon to cover that eventuality, and you’re good to go.

TLD-22

A3 RAKER

RANGE:

LONG

FIRING RATE:

FAST

CLIP:

30

GOLD PLATED VERSION:

NO

COST:

1200

ATTACHMENTS:

SCOPE (DEFAULT), SILENCER

This is a very fun weapon choice. The Raker lists as a long-range assault rifle, which it certainly is. But the weapon can be used in a variety of roles that aren’t always available for assault rifles. The Raker can quite passably snipe. It won’t reach the ranges of the full- on sniper rifles, but it’s close enough to play ball.

RANGE:

SHORT

FIRING RATE:

VERY FAST

CLIP:

100

GOLD PLATED VERSION:

YES

COST:

8000

ATTACHMENTS:

HOLO SIGHT, SILENCER

The TLD-22 is a mean submachine gun. Its greatly expanded clip size allows the user to suppress and eliminate entire groups if they aren’t prepared. Multiplayer agents should match this with Silent Footsteps and ambush- oriented fighting techniques. Hide in quieter parts of the map and wait for people to engage each other. Let them focus on other parts of the team, then charge in for the slaughter.

Then, when you switch the baby over to full auto, it can defend you at medium range with the best of them. Fair damage and an optional silencer leave it perfectly serviceable there.

Players that can toggle their weapon options quickly and shift gears between sniping and traditional fighting are well advised to get this.

It’s a mean weapon—and a lot of fun. It’s also quite expensive. Get the gold-plated version if you want to show you really mean business.

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Activision 47875832718, 47875832695 manual Frwl, SAF 9MM, A3 Raker