The A4 is costly, but it opens a considerable upgrade to your shotgun options. The A4 is fast, gets a couple more shots, and is faster to reload than its cousin. Once you get this you won’t ever go back to the Hutchinson A3 unless you don’t have any choice. Close-quarter battles go very well when you’re sporting the A4.
RANGE:VERY LONG
FIRING RATE:SLOW
CLIP:10
GOLD PLATED VERSION: NO
COST:FREE
ATTACHMENTS:HIGH QUALITY SCOPE (DEFAULT), SILENCER
GOLD PLATED VERSION: YES
8
CLIP:
VERY SLOW
RANGE: FIRING RATE:
SHORT
HUTCHINSON A3
HIGH QUALITY SCOPE
(DEFAULT), SILENCER
COST:
ATTACHMENTS:
800
GOLD PLATED VERSION: YES
6
CLIP:
SLOW
RANGE: FIRING RATE:
LONG
WA 2000
This is why it’s nice to pair an 8-CAT gunner with a defensive partner who has a great burst weapon. A TLD-22 player could watch the 8-CAT person’s back and make life truly miserable for everyone on the other team.
enemies from easily knowing when to counterattack.
Don’t try to reload the 8-CAT as often in multiplayer as you do in the campaign. It’s easy to fall into the pattern of reloading between every skirmish, but that isn’t safe with this gun. The 8-CAT takes forever to reload, leaving its player exposed for quite some time. Be certain that you’re safe before initiating this process.
VKP-08
The Hutchinson is your starter shotgun. As with many shotguns equipped to fire buckshot, this baby is a short- range weapon. That said, you can also bring down targets at medium range if you’ve really got your aiming down.
V-TAK 31
The WA 2000 has the smallest clip for a weapon of its type, but the rifle doesn’t lack for accuracy or damage. This weapon is a sidegrade from the V-TAK. Dedicated snipers should try out both weapons, as personal preference is likely to be the deciding factor between the two.
RANGE:
FIRING RATE:
CLIP:
GOLD PLATED VERSION:
COST:
ATTACHMENTS:
MK3 LLD
RANGE:
FIRING RATE:
CLIP:
GOLD PLATED VERSION:
COST:
ATTACHMENTS:
The 8-CAT is pure joy to fire. It’s a beautiful weapon with the right feel and the right sound. Take the Holo Sight for it and use this weapon to destroy choke points. In the single-player game and in multiplayer, this weapon shows off what a defender can do. The 8-CAT punches into people with more than enough stopping power, and its ample clip prevents
SAF.45
SHORT
FAST
30
NO
FREE
SILENCER
MEDIUM
FAST
30
NO
800
SCOPE, HOLO SIGHT, ARO SCOPE, SILENCER
This version of the SAF can’t use an ARO scope, sadly. This is a poor man’s choice for a submachine gun to use while you’re saving credits for more exotic choices. There’s nothing glaringly deficient about the SAF .45; it’s just outdone by some of its elders.
The fun thing about the Mk3 LLD is that it can use any type of attachment. Grab the ARO scope for even more medium-range supremacy. Or get the normal scope and be able to mix it up at longer range. Or use the silencer for some assassination work.
Truth be told, the last option isn’t this weapon’s ideal choice. There are better tools for the quiet run and gun. But still, you should be able to manage with this baby.
Don’t bring this weapon into any small maps. The V-TAK 31 is for dedicated snipers. The weapon can’t compete against most opponents at medium or short range, but it outsnipes the vast majority of enemies when you’re at maximum range. Even good rifles like the A3 Raker can’t zoom in and bring down a V-TAK user in time.
8-CAT
RANGE: | MEDIUM |
FIRING RATE: | FAST |
CLIP: | 75 |
GOLD PLATED VERSION: | YES (SWEEEEET) |
COST: | 4000 |
ATTACHMENTS: | HOLO SIGHT, SILENCER |
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HER MAJESTY’S SECRET SERVICE |
MINISTRY OF INTELLIGENCE |
SECTION 6 |
INTRO | 001 |
BASIC TRAINING | 002 |
EQUIPMENT | 003 |
WALKTHROUGH | 004 |
MULTIPLAYER | 005 |
SECRETS | 006 |
INTERVIEWS | 007 |
| | | | | | Shotguns are weapons for |
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| | | This rifle pulls back from the | | | brave agents. You must get in |
| | | COST: | FREE |
| | | close to even stand a chance. |
| | | V-TAK’s style of sniping. Use | | |
| | | ATTACHMENTS: | HOLO SIGHT | When you do succeed, it feels |
| | | a scope with it to dominate |
| | | | | pretty wonderful to blow |
| | | long range, but you still have | | |
| | | down enemies. Single shots deliver so much damage that most targets can’t return fire. |
| | | the option of fighting some |
| | | Choose shotguns for specific maps. No matter how much you love them, shotguns |
| | | targets at medium distance. |
| RANGE: | LONG |
| The VKP features better firing | aren’t advisable when there are vantage points for snipers and agents with assault |
| FIRING RATE: | MEDIUM |
| speed and a much larger | rifles. These weapons are ideal for small maps where cover abounds and sudden |
| CLIP: | 20 | clip than most long-range | burst damage is the key to success. | |
| GOLD PLATED VERSION: | NO | alternatives. | | | |
| COST: | 800 | This weapon is a good | | | |
| ATTACHMENTS: | SCOPE, ARO SCOPE, | choice for players who want | HUTCHINSON A4 | |
| | SILENCER | to mix sniping and medium- | |
| | | | |
| | | range fighting in the same | | | |
| weapon. The V-TAK and the impressive WA 2000 can’t do that. | | | |
| For players who are fast at switching weapons or who have taken a gadget to allow | | | |
| two primary weapons, it’s better to have a dedicated sniping rifle and something | | | |
| more appropriate for close fighting. The Mantis and GF 18 As are good for this. They | | | |
| compliment the full-on sniper rifles well. | | RANGE: | SHORT | |
| | | | FIRING RATE: | SLOW | |
| | | | CLIP: | 10 | |
| | | | GOLD PLATED VERSION: | NO | |
| | | | COST: | 4000 | |
| | | | ATTACHMENTS: | SILENCER | |