EmuLite | Emulation is the ability to define and send signaling messages in a predefined |
| sequence to a unit under test and respond to received messages. |
| Traditional emulation tools require complex programs to be written to perform |
| even the simplest of tasks. Writing programs using a programing language is |
| time consuming, error prone and distracts engineers from solving signaling |
| problems rather then solving programming problems. |
| EmuLite revolutionizes the way in which emulation is performed through use of |
| its key capabilities which are summarized in this section. |
| Graphical Message Editor |
| The EmuLite intelligent field based message editor allows message creation and |
| modification using familiar protocol field names. When creating a message, users |
| are shown the valid selections from which they can choose, significantly |
| reducing the possibility of error. Message fields can be saved into variables. |
| EmuLite automatically updates all lengths, pointers and odd or even indicators. |
Figure 9: Message editor.
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