25. PLAY/PAUSE BUTTON - Each press of the play/pauSe Button (18) causes the operation to
change from play to pause or from pause to play. While in play mode the green LED will glow, and
while in pause mode the green LED will flash.
26. CUE - Pressing the CUE button during playback immediately pauses playback and returns the
track to the last set cue point (see setting a CUE POINT, page 16). The red CUE LED will glow when
the unit is in cue mode. The LED will also flash every time a new CUE POINT is set. The CUE button
can be held down to momentarily play the track. When you release the CUE button it instantly returns
to the CUE POINT. You can also tap the CUE button to create a BOP EFFECT.
27. CROSSFADER - This fader is used to blend the output signals of channels A and B together.
When the fader is in the full left position (channel A), the output signal of channel A will be controlled
by the master volume level. The same fundamentals will apply for channel B. Sliding the fader from
one position to another will vary the output signals of channels A and B respectively. When the cross-
fader is set in the center position, the output signals of both the channels A and channels B will be
even.
28. CHANNEL EQ SECTION -
CHANNEL TrEbLE (HIgH) CONTrOL - This knob is used to adjust the treble (high) levels of
a channel allowing for a maximum treble gain of +10dB or maximum decrease of -26dB. Turning the
knob in a counter-clockwise direction will decrease the amount of treble applied to a channel signal,
turning the knob in a clockwise direction will increase the amount of treble applied to a channel
signal.
CHANNEL bASS (LOw) CONTrOL - This knob is used to adjust the bass (low) levels of a
channel allowing for a maximum bass gain of +10dB or maximum signal decrease of -26dB. Turn-
ing the knob in a counter-clockwise direction will decrease the amount of bass applied to a channel
signal, turning the knob in a clockwise direction will increase the amount of bass applied to a channel
signal.
29. IN, OUT, & RELOOP BUTTONS -
IN BUTTON - “CUE ON THE FLY” - This function allows you to set a CUE POINT (see CUE POINT
page 16) without music interruption (“on the fly”). This button also sets the starting point of a seam-
less loop (see SEAMLESS LOOP on page 17).
OUT BUTTON - This button is used to set the ending point of a loop. A loop is started by pressing
the in Button, pressing the OUT BUTTON set the loop ending point. The loop will continue to play
until the out Button is pressed once again.
RELOOP BUTTON - If a SEAMLESS LOOP has been made (see setting a SEAMLESS LOOP on page
17), but the SD Player is not actively in SEAMLESS LOOP mode (a loop is not playing), pressing the
RELOOP BUTTON will instantly reactivate the SEAMLESS LOOP mode. To exit loop, press the out
Button.
30. SWITCH AUTO LOOP - Adjust the length of the loop according to beat measures.
31. HOT CUE BUTTONS 1-4 - These buttons are used to store either four (4) cue points or four (4)
loops . Each button can store either a loop or a cue point.
32. SAMPLE BUTTON - This button is used to create a sample.
• RECORD SAMPLE - Press the Shift (23) + Sample button to record a sample.
• PLAY SAMPLE - Press the Sample button.
gENErAL FUNCTIONS AND CONTrOLS (Cont.)
©American Audio® - www.americanaudio.us - DP-2™ Instruction Manual Page 10