speaker cabinets. If the MIXED OUTPUT is not activated, the output will send player 1 output sig-
nal.
24. POWER BUTTON - Press and hold this button for at least 2 seconds to power the unit on and
off.
25. PITCH SLIDER - This slider is used to adjust the playback pitch percentage. The slider is a set
adjustment and will remain set until the pitch slider is moved or the pitch function has been turned off.
This adjustment can be made with or without a loaded SD card or USB device. The pitch adjustment
will remain even if the audio source has been removed and will reflect on any audio source that is
loaded into the player. That is to say, if you set a +2% pitch on one audio source, remove that audio
source and load another, that source too will have a +2% pitch. The amount of pitch being applied
will be displayed in the lcD (2).
26. IN, OUT, & RELOOP BUTTONS -
IN BUTTON - “CUE ON THE FLY” - This function allows you to set a CUE POINT (see CUE POINT
page 18) without music interruption (“on the fly”). This button also sets the starting point of a seam-
less loop (see SEAMLESS LOOP on page 18).
OUT BUTTON - This button is used to set the ending point of a loop. A loop is started by pressing
the in button, pressing the out button set the loop ending point. The loop will continue to play
until the out button is pressed once again.
RELOOP BUTTON - If a SEAMLESS LOOP has been made (see setting a SEAMLESS LOOP on
page 18), but the player is not actively in SEAMLESS LOOP mode (a loop is not playing), pressing
the reloop button will instantly reactivate the SEAMLESS LOOP mode. To exit loop, press the
out button. LOOP and RELOOP will appear in the lcD DiSplay (2) when the RELOOP function
is available.
27. CUE BANk BUTTONS 1-3 - These buttons are used to store either three (3) cue points or three
(3) loops. Each button can store either a loop or a cue point.
28. MEMORY BUTTON - This button allows you to program up to 3 cue points or three loops in to
the three cue bank buttonS (27). The loops or cue point can then be recalled at any time even
when the music source device has been removed and reloaded at a later time. See page 21 for more
information.
29. ADV. TRACk BUTTON - While either playing a track or in pause mode, press this button to
search for the next track you want to play. When you press this button you will enter ADV. TRACK
mode, the TRACK indicators will flash. You can use track knob (9) to search for the next track you
want to play. Press the track knob (9) once you found your desired track. The LCD will display
"Searching..." and then "FOUND" once the track is found. When the track that is playing comes to an
end press the track knob (9) once more to play the track that you searched for. Please see page
22 for complete instructions.
B. SD/USB PLAYER - REAR (FIGURE 2)
30. MICROPHONE JACk - This jack is used to a connect a microphone to the mixer. Connect your
microphone via this 1/4 inch (6.3mm) jack. The volume output level for this microphone will be con-
trolled by the by the microphone volume control (5).
31. BALANCED OUTPUTS - These jacks send a balanced output signal.
32. AUDIO OUTPUTS PLAYER 1 - These jacks send a left and right analog mono output signal. Use
gENErAL FUNCTIONS AND CONTrOLS (Cont.)
©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 12