Section 5
Protocol Frame Description
Note: (*) means the frame is a Player response.
5.1Player’s Status Description
STATUS byte is the reflect in
Table
| 7 |
| 6 |
| 5 |
| 4 |
| 3 |
| 2 |
| 1 |
| 0 |
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| OPM |
| ERROR |
| MERROR | MNF |
| USB_CON |
| USB_TRANS |
| - |
| FNA | |
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| Bit Number | Bit Mnemonic | Description |
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| OPM |
| Operating Mode |
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| 7 |
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| This is bit is set when playing music. |
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| This bit is cleared when Player is in idle mode (not playing) | |||||||||
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| ERROR | Command Error |
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| 6 |
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| This bit is set when a checksum error occurs with the last |
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| Remote Controller command. |
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| This bit is cleared when there is no error with the last frame. | |||||||||
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| MERROR | Memory Error |
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| 5 |
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| This bit is set when selected memory is KO |
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| This bit is cleared when selected memory is OK. |
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| MNF |
| Memory Not Formated |
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| 4 |
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| This bit is set when selected memory is not formated. |
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| This bit is cleared when selected memory is OK. |
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| USB_CON | USB Connection |
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| 3 |
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| This bit is set when an USB connection occured. |
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| This bit is cleared when there is no USB connection. |
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AT83SND2CMP3 User Guide |