Protocol Frame Description
Table
|
| Protocol |
|
|
| |
Frame Start | Channel | Command | Data Length | Data | CheckSum | |
|
|
|
|
|
| |
7Eh | If not used, | F4h | 00h | No | Yes | |
FFh | ||||||
|
|
|
|
| ||
|
|
|
|
|
|
Player response is SYSTEM_ACK or SYSTEM_NACK.
CUSTOM_PLAYER_FIRST Go to first file of current directory .
Command
Table
|
| Protocol |
|
|
| |
Frame Start | Channel | Command | Data Length | Data | CheckSum | |
|
|
|
|
|
| |
7Eh | If not used, | F3h | 00h | No | Yes | |
FFh | ||||||
|
|
|
|
| ||
|
|
|
|
|
|
Player response is SYSTEM_ACK or SYSTEM_NACK.
5.6Player’s Response Frame
SYSTEM_ACK Response * The SYSTEM_ACK frame is the AT83SND2CMP3 frame response to Remote Controller for any completed command. This response have the current player status at this time. For every operating mode change, the Remote Controller shall check the Player’s status.
Table
|
| Protocol |
|
|
| |
Frame Start | Channel | Command | Data Length | Data | CheckSum | |
|
|
|
|
|
| |
7Eh | If not used, | 80h | 01h | Byte 0 :Player Status Byte | Yes | |
FFh | ||||||
|
|
|
|
| ||
|
|
|
|
|
|
SYSTEM_NACK Response * The SYSTEM_NACK frame is the AT83SND2CMP3 frame response to Remote Controller to any not completed command.
Table
|
| Protocol |
|
|
| |
Frame Start | Channel | Command | Data Length | Data | CheckSum | |
|
|
|
|
|
| |
7Eh | If not used, | 81h | 01h | Byte 0: Player Status Byte | Yes | |
FFh | ||||||
|
|
|
|
| ||
|
|
|
|
|
|
FS_NAME Response * The FS_NAME frame is sent in case of Remote Controller FS_GET_NAME Command, SYSTEM_NAME response is in the following format:
AT83SND2CMP3 User Guide |