It’s an action-packed mystery of psychic proportions when Raven has a vision of San Francisco’s legendary Thompson Theater closing down under sinister circumstances. Determined to prevent this vision from coming true, she sets out to unmask the saboteur and stop the historic theater from being sold. There’s just one catch – she needs your help to do it!

Join Raven, Chelsea, and the whole That’s So Raven gang on their biggest way-cool adventure yet as they scour the city in a race against time to save Raven’s beloved theater. From the bustling counter of Mr. Baxter’s Chill Grill to the familiar halls of Bayside High and everywhere in between, it’ll take all the vision, style, and good old-fashioned detective work you can muster to solve this psychic mystery once and for all!

GETTING

STARTED

1.Make sure the POWER switch is OFF.

2.Insert That’s So Raven: Psychic on the Scene Game Card in the Nintendo DS™ slot.

3.Turn the POWER switch ON.

NOTE: That’s So Raven: Psychic on the Scene Game Card is designed for the Nintendo DS™ system.

4.Please read and accept the Health and Safety screen by touching the bottom screen.

5.If the game does not automatically launch, select the That’s So Raven: Psychic on the Scene game icon from the DS launch screen.





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Disney Interactive Studios That's So Raven: Psychic on the Scene manual Started, Getting