ELAR 216 Panel
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lock the value into the scenes memory. You can repeat the procedure for all
functions listed below:
- “Auto Program” – Allows access to all of the fixture’s DMX traits.
- “Red” – adjust all of the red LED values
- “Green” – adjust all of the green LED values
- “Blue” – adjust all of the blue LED values
- “White” – adjust all of the white LED values
- “Strobe” – adjust the strobe
- “Dimmer” – adjust the dimmer intensity
- “Scene Time” – set the hold time for the scene
- “Input By Out” – this function will store a scene from an external DMX
console. See the next section for scene editing via an external DMX
controller.
Step 1B – Building Scenes from an External DMX Controller
The fixture includes a simple built-in DMX recorder. This recorder allows you to build a
scene using your own DMX console. That scene can then be sent to the fixture and be
stored inside one of the fixture’s scene storage banks. Many people may find this procedure
easier and quicker than using the on board menu functions as in “Step 1.” To store a scene
from an external DMX controller follow the procedures below:
- Using your DMX control build and store scenes as you normally would.
- Once you have built all your required scenes, enter the fixtures main menu
and toggle to
Step 2 – Editing Programs.
The control will store a maximum of 10 programs. A program can store one or a maximum of
64 scenes. Keep in mind that a scene can only be access when it is stored inside one of the
10 available programs. Follow the procedure below to build an internal program:
Access the main menu and toggle to “Edit Programs” which is menu function 8.
Then tap the “ENTER” button and toggle to “Program 1” menu function 8-2-1.
When you get to the “Program 1” function tap the “ENTER” button. The screen will
then change to Edit Steps 01, this will be menu function 8-2-1-1. Use the “UP” and